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the Balls Graphics Library aims to provide all the tools you
need to develop artificial worlds, including a script-driven 3D
modeler, OpenGL-based renderer, physical simulation engine,
and realistic image synthesizer.
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Biohazard 3D is a new kind of engine that vies to be different from the norm. It is designed to be completely and totally dynamic. For lighting, it uses dynamic lightmaps (which also support basic normal maps), and vertex lighting for basic entities. Map
The Orb of Shadows is a MMORPG using the CrystalSpace engine. tOfS is going to have a gigantic world with lots of skills/weapons/spells/etc, high performance (10000+ users on a single server!), high security (no more cheats/hacks!) and very high realism!
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
A Portable 2D Role Playing Game Engine designed to allow non-programmers to create customized 2D role playing games using a platform independant development kit.
A Real Time Strategy Engine intended mainly for online play, but will also support single player mode. The engine is based on the Allegro game library. It will be used to make a specific game in the future, but will be very extensible nonetheless.
A modification of the Quake 1 engine.
To compile under Dev-c++ and only use C/C++ code, opengl render and add some nice features like half-life model/map loading.
OpenGL Depth Of Field/Anti Aliasing/Motion Blur
Haphazard is a Java role-playing game in an isometric world featuring a level-less game system with new approaches to inventory, skills and later on, hopefully, gameplay. All releases are playable and shows what the current engine can do.
Kokatrix is a system for building 2D single-player roleplaying games written in Objective Caml. Main features are a graphics engine, a map editor, scripting system and tools for generating large worlds.
Team Of Learning OpenSource Programmers (TOLOP)
A team that writes games and documentations/articles.
Recently started working on a 2d engine - community project.
2D Fighting Game Engine , like Street Fighter, you can edit anything and make your own game or use the defaults backgrounds & chars,etc.
It uses the Allegro Library. Based on Moah's KOF91 engine,
now runs in Linux, Windows and DOS
Dark Nova is an unofficial, unsupported companion game engine for St@rcr@ft. It supports most St@rcr@ft features, as well as a few new features like true color with transparency and plug-in units.
A legal copy of St@rcr@ft is required to use Dark Nova
SplitMod is a QFusion game engine modification adding support for Q3 player and weapon models media, to be used both for players and for new AI enemies, in both SP & DM.
SDLAGE stands for SDL-Adventure Games Engine.
It will be a engine, just like SCUMM wass, to develop easily 2D Adventure Games on any platform. It will use the SDL librairies.
This project is intended to be a tile-based role playing game maker. That is, it will include both tools for creating the content of an RPG, and an engine that will parse that content and actually make it playable. Essentially, it is an RPGMaker2K clone.