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GSG is a cross platform [Windows/Linux] 3d, OpenGL based space shooter with a realistic physics engine. It will be online multiplayer with single player training missions, and is being developed by a crew of guys at Lehigh University.
PyTrips: Is a simple game of Visual Perception, in this game there is a deck of cards with each with 4 characteristics and you must find sets of 3 where each characteristics is either common between all 3 or different for all 3.
High level OpenGL framework and game engine for REALbasic. Goal is to create an API with REALbasic's easy of use while maintaining OpenGL's versatility; along with a general use game engine.
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Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
Alienz is still in a beta form, known as Genesis. This is a 3D openGL Role Playing Game. It will need more help once GX Labs finishes off the shiny new beta. it will have features that will allow the engine to be useful long after the original release...
Should have been a 3D real-time crossplatform game. Is a fairly optimized CLOD terrain renderer with quality parameter, written in vanilla C, sized only 30K.
Students try to study about 3Dgame programming in java. The ultimate target is to produce a Real time strategy game like starcraft in 3D. Trying to do it with lwjgl or jogl.
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A cross-platform networked game based on SDL/OpenGL and SDL_net about little cars racing, fighting with much action, fun, many game modes, also team play and many many more. View from the top but we plan the solution to be half 2D and half 3D(like GTA2)
Space Ranger Bjarke: Aliens stole my Cowboyhat is a game composed of two sub-games: one is raptor 3d-like and the other is inspired by the classic Commander Keen. See more at our homepage http://spaceranger.sourceforge.net
Evening is a game engine based off of the open-sourced Quake 3 engine code. The Evning engine will have features like physics and per-pixel lighting and be perfect for commercial-quality game projects.
"TomKat" is a console based number game for Linux, written in Python. If you are tired of GUI games or don't have/use a desktop environment, this is perfect. Future versions will have network game play support.
1st 3Dgame engine built in C# for .NET, Visual3D Engine's predecessor
The first 3Dgame engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Era of Mages is a realtime strategy game with many roleplaying aspects to it. It is inspired by Warcraft but provides players with many new and interesting features. The implementation is done with the pygame (Python+SDL) library.
OTC is a 2D platform game for multiple players. It has a (more or less) realistic physics system and allows the use of various weapons. It will also include a editor for creating and editing levels.
An innovative game that is controlled with the mouse. Steer you spacecraft ball around the screen and pickup speed by bouncing off the walls. The goal is to collect a certain amount of space boxes in a short time.
LET'S 3D! (Little Easy Techniques for Simple 3D) is a library that helps developers to create 3D games/apps in a few lines of python code.It features a lightwave loader,quadtree frustum culling,movement management,improved camera class etc. Check it out
UShock is an Unreal viewer or all Unreal game series levels - reading the binary Unreal package format (tested on Unreal1, UT99, WOT, Unreal2, UT2003/4). I wrote this program to understand whats going on inside Unreal engine technology.
Jotto is a word puzzle game, where each player tries to guess an opponent's secret word. You can play against the computer or against another player over the network.
MultiSmash is a cross-platform 3D multiplayer fighting game written C++, using the Crystal Space 3D engine. Gameplay is similar to the popular Nintendo(R) title Super Smash Bros. but with an original twist.
The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.