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MultiSmash is a cross-platform 3D multiplayer fighting game written C++, using the Crystal Space 3D engine. Gameplay is similar to the popular Nintendo(R) title Super Smash Bros. but with an original twist.
zzt++ is a game creation system, inspired by Tim Sweeney's 1991 shareware hit zzt. zzt++ is an exact recreation of zzt using C++ in an open source project. zzt++ is supposed to run on DOS, Windows and Linux under X using SDL. Welcome to zzt++.
An SDL multiplayer snake game like Dune. Written in C using SDL. The idea is to construct a robust and simple game engine to make it easy to add objects to the game.
This is arcade game, written in ANSI C, using SDL library and running under both: linux and windows (but should also run under another systems).
As in that games, you're a `hero' and must save the world, or something like ;)
You have also map editor.
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A graphical user interface of the playing card game euchre written in Object Pascal using the Lazarus IDE. Easy to customize images of the deck. Designed with the American version for the game and looking to include the British version as an option.
A gaming platform for Linux using SDL, expat, ggz, openal, opengl. To provide game designers with a quick resource and development option for the open source community.
This is a game of hangman! It is written using the allegro game library. 2006-04-02 : I have decided that the code is so stale and difficult to work with, that I will probably not continue this. Edit: I may have a go at redoing parts of it. not promises!
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
Java Application that implements a post-apocalypse Rogue style game with various options for the graphical interface, from the traditional ASCII graphics to more iconic graphics. Built using netBeans in Windows.
Cities3D is a cross-platform OpenGL port of the classic board game Settlers of Catan, written using wxWidgets, boost, and cppunit. It supports hotseat and online play, and has both Seafarers and Cities & Knights, with all maps and rules.
The tunnel fighter game is made using CrystalSpace. The game is about freeing the hyperspace tunnels of an alien menace. It should work on any platform CS supports. You can play from a 1st or 3rd person perspective.
TCPteach is a special kind of vocabulary trainer software. It works like a multiplayer-game, which means you can play & learn with or against other people over internet/network (even using your mobilephone). There are several additional software parts, w
Secret of Eternia is a 2D RPG written in C++/Lua using the ClanLib Game SDK. So far we have a nice demo with a few maps running, next phase is to build a full game.
Scarface Operating System is an empty scripting engine destined to help you to build your own engine. It is a kind of void virtual machine. By using it, you will be able script easily your own code.
A MMORPG written completely in PHP using a MySQL backend. Current features include a graphical movement system, weapons, items, npcs, monster battles, player vs player battles, and an editor.
Rush 2005 is a BSD-licensed project to create an American football game for Windows and Linux in the tradition of Tecmo Bowl and NFL Blitz, built using the cross-platform SDL game programming library.
PC-Rower is a piece of software that allows the connection of a Concept II rowing machine to a PC to provide real-time and post workout analysis of performance. It is written using Java to ensure cross-platform compatibility.
GAME (Geometrical Ascii Multigame Environment) is a C language framework for creating geometrical games using ncurses text screens. Created in unix platforms, but can be ported to more systems, because it uses standar ansi C.
No graphics, no directX
Graviton is a 2D spaceship combat game (in the style of Gravity Force/Power and Bratwurst). The idea is to defeat the other players in combat, using the various weaponry available to you. However, the graphics are 3D and vector-based.
Name of Game is an RPG using SDL, SDL_image, and SDL_mixer. It is a turn-based game that will eventually involve thinking and not just bashing monsters and gaining points. It is currently under development but work is progressing.