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A completely open source 2D MMORPG engine, written in C++ using SDL. Designed for beginner game developers, with little to no knowledge of game programming. Capable of producing multiplayer games with similar graphics to early Final Fantasy games.
Warring States is a 3-D multiplayer real time strategy game written in C++. The engine is designed to be flexible and allow configuration of game rules. The project started as part of a final year university project.
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OGRE based open source 3D game engine. Features include: semi object-oriented Lua scripting language, Newton physics engine, pixel shader material system, compositor shader support (HDR, Bloom), customizable GUI system and DotScene scene system.
Our goal is to create a Openly available and usable version of the MSL used by all Unreal Engine based games. The code being completely portable to almost all widely used Operating Systems including Linux, BSD, Solaris, Mac OS X, and Windows.
OS-Portable game engine. Uses STL and boost, OpenGL as it's main renderer, OpenAL as main sound device, SDL for input and window handling and Lua for scripting.
An adaptable program meant for design of 2D or pseudo-3D role-playing games using a minimum of programming. Users can create new resource types and get automatically generated editors for them, as well as write scripts to be run by the engine.
Earl Engine moved to Google Code: http://earl.googlecode.com. BoardCalc is a separate, independent utility mobile application for Conflict of Heroes gamers. It's a probability calculator and dice replacement. NOTE:
SwordsandStaffs is a RPG/RTS hybrid, aiming to draw inspiration from both genres. Players will engage in RTS-like battles with carefully developed characters. The game will focus on creating a simple framework to allow for community addons.
viiigine is an open source Final Fantasy VIII game engine. The main goal of this project is to redevelop game engine fully compartible with original and providing new abilities (multilanguage support, high resolution, new models, etc) in extensions.
An opensource game engine programmed in Java with LWJGL as a OpenGL interface. It's main desired features are great design, multithreaded for diferent systems, and easy of use with LUA (or Jython) scripting language and XML config files. There may be so
A simple ForceFeedback implementation in Python language, designed for Linux runing games created in pyGame, Blender Game Engine or just written in Python language.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
CaseSim: Flash XML multi-panel case simulation UTTC TeleCampus
A Flex case engine which draws the UI, style, and content from an external XML file to construct a PBL simulation suitable for multiple disciplines.508 compliant to Level III. Released under CC 3.0 by-nc-sa license by UTTC CDT.
Turowy, przeglądarkowy, fantasy MMORPG napisany w PHP i MySQL korzystający z Smarty Template Engine, ADOdb/ADOdb lite i PHP Mailer. Oparty na Vallheru 1.3 beta, szybszy z naprawionymi błędami. Support: http://support.santic.pl Santic Engine 0.2 już
Project sovles the basic mathematical tasks with geometric objects. The application engine goes through the data of the objects in real time and computes their possible intersection points. The goal of this project is to implement real collisions. homepa