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JDungeon is a text based adventure game engine written in Java. JDungeon is still in the development stages but already has a number of key text based adventure game features.
A multi-platform, integrated game development suite, consisting of a 3D engine, a core library, a scripting language, various tools and an IDE oriented towards game development using the XGS tools.
The xVector Engine is a cross-platform 2D MMORPG engine written in Python. It will be a full-featured MMORPG engine allowing rapid game development without any programming knowledge, while still being easily extended with a Python scripting API.
This is a multiplatform do-it-all game engine on FreeBSD license, written using SDL, OpenGL and FMODEx libraries with dedicated GUI framework. Future applications are not yet defined but the project is slowly developed.
Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
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The goal is create a simple game that simulates a 3D virtual environment and with a real object with realistic texture and allow the user to navigate the environment in order Interactive.
Habanero3d is a object-oriented 3d game engine written in C++, OpenGL, and GLSL with set of additional tools (written in number of languages), to make developers' life easier.
Habanero3d is targeted for indie games, and is in development.
Block Planet is a game created using the Irrlicht game engine. Control a character who flies from planet to planet in search of precious metals and gems.
A little (and simple) Java2D (possibly OpenGL later) Java Game Engine. As the first set of parenthesis indicate, it is simple, but heck, if it works and is easy to use, what else do you need?
A trivia game engine for those who want to present their own quiz show based upon multiple choice questions. It is possible to load lists of questions and answers and to change appearance and sounds using an XML configuration file.
[NOTE: GO TO https://code.google.com/p/cruelhessian/ TO DOWNLOAD THE LATEST VERSIONS]
Cruel Hessian is an opensource game engine for Soldat. The main purpose of this project is to implement bots AI based on neural networks. Cruel Hessian is programmed in SFML and OpenGL and should work in Linux, Windows and MacOS X.
An open-source game engine that is being developed in Java. Currently in the very earliest stages of production, where I am still creating all of the baseline utilities for loading and using graphics.
library for RTS games with 1st person shooter elements
This project develops a RTS game library suitable to use it as a base for new RTS games in the style of Battlezone (RTS + 1st person shooter). Emphasis is put on portability and extensibility.
Atlantis is a PBEM Game engine which is used to create many different strategy wargames today and for the past decade. This project is a large community effort.
Project mARbleMaze is an augmented reality minigame where the user uses a printed marker and his webcam to solve marble maze levels. Levels involve special fields like invisible walls and holes.
Battle Code/Engine made in PHP and intended for browser games. Version 1.0-beta released after some testing. The homepage now links to the simulator available in the files.