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Minerva is a multiplatform framework that provides a high level language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com
Small project chess engine/AI written in C designed to work with XBoard. This is a summer project by an undergraduate computer science student, not a work of art. The code is rough and not fully functional.
SagaEngine is a platform independent game engine - more precisely a game AI framework. It can serve as the game logic backend for several graphics or sound libraries. Bindings for the OGRE 3d engine and the fmod sound library are publicly available.
Chesley is a free software chess engine written in C++ targeting Windows and Unix-like platforms and the xboard GUI. Chesley implements a number of modern chess programming techniques, including bitboard move generation, transposition tables, etc.
An HTML5 Fighting game written in Javascript. Javascript 3d engine using the WHATWG HTML <canvas> tag for output. Canvas light engine nice at animated motions .. From one side view It include srclibrary editor buit in ..
Quake 3 Movie Maker's Edition is a special version of Quake 3 engine that aids the creation of game movies, making it possible to simplify required tasks and adds new features to the engine that are related to the movie making.
Reality Factory 2 is a next-generation game authoring suite. It combines a flexible, fully scripted game development environment powered by Python with the Ogre3D engine, and supports all major desktop operating systems.
Tyrant is a graphical roguelike fantasy adventure game. It features intricate randomly generated landscapes, towns and dungeons. It is written in Java with a highly extensible game engine.
This software simulates cellular behavior based on specific rules (e.g. Game of Life or Wireworld). The UI will be replaceable and there will be a feature for importing rules from a file based on a format developed for this purpose.
Very simple and stable C++ game framework. This is the base of a new game engine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
EntropyEngine is a Java based 2D game engine. This project is intended for learning game engine design, and detailed tutorials can be found at the project's homepage.
Creation of the old style RPG, in the style of the first ultimas, wasteland... The first goal is an interface resembling the first ultimas with a functional short game, no menus, no mouse. Then the engine will evolve into something "modern".
The GUCE project aims to provide an engine that can be used for multimedia applications. At first mainly targeted at game development. The affiliated GUCEF project is used as the main platform uppon which GUCE is build.
A free and open source game engine designed to simplify the game creation process. Anyone can contribute, but they may not commit to the repository. In order to have a change made by you committed, submit it to OniLink10 (at) gmail (dot) com.
A simulation engine which allows the realtime 3D visualization of Biblical locations and events. Custom scenes and studies can be created by the user and submitted to the online library. An essential tool for study and entertaining to use.
AmySharp is the C# version (stripped down) of the Amy Chess Engine hosted at https://sourceforge.net/projects/amy2/ originally developed by Thorsten Greiner.