Showing 493 open source projects for "c code compiler"

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  • 1
    A comic-style game based on IOQuake3 and Q3F's code containing several mini-games for all ages. Expect fun and entertainment for you and your friends.
    Downloads: 0 This Week
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  • 2
    The Merodach engine is an open source MMORPG engine, made to try to merge action/RPG games and MMORPG games. Client and server source code will be availible.
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  • 3
    Dragon's Curse

    Dragon's Curse

    Dragon's Curse Action/Adventure Platform Game

    Dragon's Curse is an platform jumping game which contains elements of free exploration and item collection. The player performs metamorphosis in to different forms, such as: human, salamander and mouse-man etc... Source code: https://github.com/phoboz/dragonscurse
    Downloads: 0 This Week
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  • 4
    A repository for early game-jam-style rapid development game code. The idea is to try a bunch of different simple game ideas and come up with something good through repeated iteration. Multiple platforms.
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  • 5
    A remake of a classic Ghouls and ghosts with some addiction taked from Ghouls and ghosts, Ghosts and goblins and Super ghouls and ghosts. The code of this game its developed under GNU/GPL.
    Downloads: 0 This Week
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  • 6
    War games demos. These demos mainly shows coding of game logic, A.I., physics and basic game structure. In these demos we've tried show clean game logic code without powerful graphics. Demos use ONLY own and/or open source libraries.
    Downloads: 0 This Week
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  • 7
    A driver for a USB arcade input device named petunia as well as the code going onto the petunia's microcontroller.
    Downloads: 0 This Week
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  • 8

    Rain

    Mission based first person shooter

    Realism based first person shooter running on the XreaL engine, featuring a single player campaign and online multiplayer gametypes Discontinued on this engine, feel free to use the code.
    Downloads: 0 This Week
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  • 9
    ModTeam is a Team of modders from the french-speaking community of Cube 2 : Sauerbraten. Source mods, content mods when permitted, etc..
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  • 10
    losQuake II is a no-frills rebuild of the Quake II code, compatible with retail clients/servers.
    Downloads: 0 This Week
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  • 11
    Atrinik is Multiplayer Online Role Playing Game based on the code of Crossfire and Daimonin. Development is at https://launchpad.net/atrinik
    Downloads: 0 This Week
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  • 12

    Disandria

    An extensible game engine that targets RPGs.

    This is for file downloads, and for discussion about the project. For source code, go to this project's homepage. From there, it will be obvious.
    Downloads: 0 This Week
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  • 13
    We seek to update and expand Wytter's original elchat code in order to offer, first, full functionality as if you were in console view, and second, to extended that functionality for the program to act like a full functional client.
    Downloads: 0 This Week
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  • 14
    AlterEego intends to re-create the popular server system, Second Life. Base code from OpenSim, used under BSD License.
    Downloads: 0 This Week
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  • 15
    The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
    Downloads: 0 This Week
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  • 16
    Project moved to Google Code since SourceForce is a broken, buggy, non-responsive service. I had to re-log in over 100 times just to change this description. Please visit the project at http://code.google.com/p/starflighttlc/ for the latest version of th
    Downloads: 0 This Week
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  • 17
    using simple cuboids and gjk algorithm, this general purpose algorithm gives a ready made code to work with swissranger 3D camera.
    Downloads: 0 This Week
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  • 18

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
    Downloads: 0 This Week
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