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MUD server, based on BylinyMUD codebase (BylinyMUD - russificated MUD, based on CircleMUD).
Server is platform independent, maked in Linux (Debian, Centos, Ubuntu), FreeBSD, Windows
github: https://github.com/Zerkalo-MUD/mud/
Crossfire RPG Game Weather Patch -- Now a branch on the official repo!
This patch set has been migrated into a branch in the Crossfire RPG Game repository, where it will hopefully have more eyes on it and progress faster than the speed of me.
See https://sourceforge.net/p/crossfire/crossfire-server/ci/weather/tree/ for the current server code, https://sourceforge.net/p/crossfire/crossfire-maps/ci/weather/tree/ for the map changes, and https://sourceforge.net/p/crossfire/crossfire-arch/ci/weather/tree/ for the archetype changes.
A mapping tool for text-based games like text adventures, MUDs, etc.
MUD Map helps users of MUDs, MUSHs, text adventures and similar games at creating maps of the virtual worlds and to keep an overview over places, paths, dangerous areas,...
This repository contains the code and binaries of MUD Map v1 (deprecated!) as well as the Java binaries (jar) of MUD Map v2.
More information about MUD Map v2 can be found on GitHub: https://github.com/Neop/mudmap2
Ryzom Core is a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
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...Lately I've using the codebase for experiments with in-memory transactions. First part is abandoning NANT for building and moving to VS 2015. That's done in r922. This is the last functional code.
After that the transaction stuff is added which basically means the server is broken.
Ultimately I've moved to GitHub, where the development may or may not continue. We'll see.
This is a final goodbye.
...Various other Cygwin codebases can be found under the Files link. Most were used for testing code or were the start of personal builds.
If you have any questions, email me anytime! cbunting99@gmail.com
A multi-user user-extensible environment for exercising chatting and creative skills. Derived from TinyMUD 1.4.1 beta. Code active since Jan 30, 1990. The development site is online at telnet:uglymug.org.uk:6239
This is a project to develop the old DikuMUD/ROM2.4 to an updated code interfaced with the web using the PHP scripting language. This project has been put on the back burner due to llimitations of PHP and concept.
Skeleton is a graphical coding environment to easily create and modify rooms/areas
of MUDs basing on the Evermore Core Library (EverLib - see www.evermore.de).
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SWFotE is a SWR MUD derivative, featuring a new space system, introduction system, multiple class creation, 3 new classes, ship simulators, code created ships, missile launchers, new force system, copyover, and a whole slew of other customizations.
qfl is an ASL client for the Linux operating system. ASL is the Adventure Scripting Language, developed by Alex Warren for use in Quest, his text game system. Despite the name, qfl contains no code from Quest, but will be fully compatible with Quest.
Sirophix MUD is a revolutionary MUD engine. Where other MUDs promise an extensible or OO architecture, Sirophix will actually deliver. Sirophix MUD is designed from the ground up to support extensibility and dynamic systems based on compiled .NET code.
generic back end mud server library. Mud owner must provide game system details.
* Written in cross-platform C++ code. Compile on whatever platform you\'re running your mud on and go!
* Game System independent.
* Many generic functions provided
Suroden is like a MUD, but more like interactive fiction which will suck you into our world. We are using an Object Oriented approach using C# to code it. A PHP web front end will be used for creating the world.
A rewrite of the open-source AIME MUD Engine. AIME2 includes more-efficient code, a better structured scripting language, and a robust and flexible world development environment AIME has been known for. Includes better windows support.
Collection of tools generating various parts of code for MUDS. Tool: gereacreator - allows builder to create area with easy to use gui; generates code from that area for virtually any mudlib.
This project is yet another attempt to build a fully operational MMORPG based on Free (as in speech) and Free (as in beer) code. This work stands on the shoulders of giants, but will contribute tons of new content and code.
AlloyMUX is an extension to the TinyMUX 2.2 Code. The original ideas behind AlloyMUX (formerly AlloyMUSH) are credited to Jesse McGrew (current contact information unknown). TinyMUX code provided by Stephen Dennis.
The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.