Showing 50 open source projects for "entity"

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  • 1
    Amethyst Game Engine

    Amethyst Game Engine

    Data-oriented and data-driven game engine written in Rust

    Data-driven game engine written in Rust. Amethyst uses a rigorous Entity Component System (ECS) architecture to organize game logic. This abstracts away some of the parallelism work, allowing easier exploitation of multi-threading in games. The ECS is rich in features and very efficient, as it never does any memory locking while remaining entirely thread-safe. Amethyst uses gfx-rs to render graphics with Vulkan or Metal.
    Downloads: 0 This Week
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  • 2
    Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space. It makes it easier for game developers to create games based on Crystal Space. CEL can optionally be used together with Python or other scripting languages.
    Downloads: 0 This Week
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  • 3
    FlashPunk

    FlashPunk

    A free ActionScript 3 library designed for developing 2D Flash games

    FlashPunk is an open-source 2D game engine for Flash, designed for rapid game prototyping and development in ActionScript 3. It offers a simple entity-component system, support for tilemaps, collision detection, and animation, making it ideal for creating pixel-art and arcade-style games. FlashPunk was a favorite among indie developers in the early 2010s due to its simplicity and performance.
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  • 4
    Seigneur Necron Minecraft Mods

    Seigneur Necron Minecraft Mods

    A set of Forge mods for Minecraft. (API, Stargate, custom signs...)

    ...It contains a lot of classes that you can extend to create your mods easily (mod main class, configuration, logger, packet handlers, reflection tools, tile entities, entity extended properties, world properties, teleporter, containers, gui components, font renders, sounds...). - Stargate Mod : A mod which adds Naquadah in the world, with which you can build Stargates, teleporters, player detectors, mob generators, better enchantment tables, naquadah armors and tools... - Custom Signs Mod : A mod which allows signs to display custom textures based on their text...
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  • 5
    SrcDS Control

    SrcDS Control

    Cross platform administration tool for Source Engine dedicated servers

    Cross platform (Windows, Mac, Linux) GUI/command line based administration tool for Valve Source Engine dedicated game servers (srcds). Target audiences: - Individuals who want to set up a dedicated server without having to work with command line tools and config files - Experienced groups managing multiple servers/hosts
    Downloads: 0 This Week
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  • 6
    Azmyth

    Azmyth

    Azmyth Game Framework

    Azmyth is intended to be a generic game framework used to create flexible RPG style games. Goals are to include base class library that will work for text, 2D and potentially 3D games using procedural content generation.
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  • 7

    Autonom

    Enter a two dimensional maze and exit automatically.

    Autonom is a development project whose aim is to automatically find a way in a maze. It originally will be used in an unknown place by an autonom entity in order for it to find its way, without any human intervention. Version 1.0.0 has been released for both on Linux and on Windows platforms. In this very first release, there's a two-dimensional matrix which is 10x10 size. Our autonom entity enters into the matrix from the pre-determined starting point which is (9,4). autonom is expected to find its way until it reaches the (0,x) point. ...
    Downloads: 0 This Week
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  • 8

    Bens Game Engine

    Little game background framework in java.

    ...It is controlled with states, wich can be layed over each other and entities wich can execute triggers when some events occur. The built in console provides some extra enhancement, you can add commands easily to it - same with creating a trigger-function for an entity. It's using java.awt as graphical port. Also using OpenGL from version 0.3.xxx, you can select your desired main class and it runs with the given graphics port. Checkout the git repository for the newest version.. Documentation is in the files.
    Downloads: 0 This Week
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  • 9
    S.E.G.S. (Super Entity Game Server) is a free, open source, cross-platform and object-oriented MMORPG client/server project targeting super-hero related games. We aim to provide a comprehensive set of standard super-hero MMO world components.
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  • 10
    Itemizer - Generic (C)RGP item editor
    Itemizer is a small application that lets you define attribute sets for (C)RPG items, create item catalogs from these sets and edit the item data in the catalogs. Itemizer can also be used to manage character and other game entity data in (C)RPGs.
    Downloads: 0 This Week
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  • 11
    Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
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  • 12
    A generic game entity manager written in C++ with Lua bindings. In early stages atm. Game Entity System - Currently Seeking Additional Project Members.
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  • 13
    Elysia is an attempt to study the complex process behind decision making in neural systems. An evolved entity approach is used to converge on an 'intelligence' solution through genetic algorithms as well as adaptable models of distributed 'thinking'.
    Downloads: 0 This Week
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  • 14
    Adage Game Engine
    Adage is an advanced 2D top-down gaming/simulation engine with features such as autonomously driven agent classes, artificial intelligence, navigation-mesh-based navigation, a map editor, and a set of entity classes designed for flexibility.
    Downloads: 0 This Week
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  • 15
    RILedit is a map editor for 2d tile-based games, written in Java. It features tile editing, entity editing, and is compatible with the freeware tile editor Mappy. It's easy to modify it so that it creates custom files to use in your own game.
    Downloads: 0 This Week
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  • 16
    A project created from scratch to gain experience with game design and graphics engines. Currently it contains a solid GUI framework, terrain/world editor, sprite system, sky box system and entity manager.
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  • 17
    Ecksdee is a futuristic "Race & Destroy" 3D game. It's "libre software" (GPL License) made using Crystal Space 3D SDK and Crystal Entity Layer.
    Downloads: 0 This Week
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  • 18
    The Golem Engine is a Python-driven project which brings together many open source libraries such as PyOGRE and PyODE into a powerful 3d game engine by and for small and independent game studios. It uses a component-based game entity system for maximum f
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  • 19
    Raise your very own baby dragon, and then go on an epic journey to become the king of Evanion. Battle other players, trade items, horde wealth, and become the most powerful entity in all the land.
    Downloads: 0 This Week
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  • 20
    A simple, yet powerful framework built around the OGRE rendering system. Has many features in the works such as AI, Audio, an entity system (much like CEL), and a complete level editor.
    Downloads: 0 This Week
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  • 21
    RealmForge (now Visual3D Game Engine)

    RealmForge (now Visual3D Game Engine)

    1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor

    The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
    Downloads: 1 This Week
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  • 22
    JIsoMan is an isometric game engine written in java. It has line-of-sight, entity & terrain objects, and a tilemap and wallmap. It also has a design mode to graphically design isometric maps.
    Downloads: 0 This Week
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  • 23
    Zeeble Bug is a basic A-life program designed for lava-lamp style desktop viewing of a pond filled with "bugs". It employs a simple neural networks, genes, and varied water conditions to keep the pond a shifting and evolving entity.
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  • 24

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. ...
    Downloads: 0 This Week
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  • 25
    Gamel (pronounced like camel) is a library written in C++ for use in games. Gamel includes common search and sort algorithms, easy-to-use networking methods, logging, 2D/3D distance calculation, entity classes for RPG and FPS games, pathfinding and more.
    Downloads: 0 This Week
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