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The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
A model railway simulation. You can define trains, tracks, switches and signals and then watch the trains driving on the tracks, control the trains, switches, and signals.
JiM is simulator Fruit-Machine or simulator One-Bandit-Machine. He can change him "face", help Skins. Skin define all cilinder, buttons, displays, lights,.. and theirs bitmaps, xy-coordination and theirs configurations.
PHProbot is a bot done for the eathena servers. Its mainly feature is to allow to define completely the artificial intelligence of bot using callbacks.
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Perl-script that generates a web-page (dhtml, css) with real-time web-statistics for game-servers (half-life, quake3) with help of commandline tool qstat (or quakestat). Visitors can define what server(s) and which information will be displayed
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ALGUL is an addon to the Allegro library. It's goal is to provide its users with a way to use a simple XML-like input format to define the GUI layout. It should also work with user defined GUI elements and together with other GUI addons.
Tron7 will define a network protocole for a "lightcycle-like" game and will provide a reference implementation build in Java. They will support various features ranging from team play to obstacles and odd shaped maps.
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Isometric engine for 2D rendering with XNA and SDL
...Supported frameworks:
* SDL
* XNA
* easily extendable to other frameworks
Features:
* diamond maps of different width and height
* user defined tile size (via rendering metrics)
* supports 1 static tile + and any amount of movable elements per cell
* z-order display
* supports animated tiles
* supports zooming (ability to define tilesets for different rendering metrics and switch between them)
* supports multi-cell elements