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YACHT is an effort to code an intelligent clan management tool for team based games.
It features all the usual features (news, roster, document library, member applications) as well as advanced features like automated battle plan generation
Pure Java tile based map editor. A Cross platform, multi-language tool to create a map file for 2D/3D applications.<p>Un basado en azulejos redactor de mapa en Java. En plataformas múltiples, y idiomas múltiple crea mapas para aplicaciones de 2D/3D.
The Freya Game Engine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
NFJE is a 3D graphics library in java suitable to build applets for JDK1.1 compliant browsers as well as OpenGL graphics (through GL4Java). NFJE provides a level of abstraction so that the "business logic" is totally independent of the renderer used.
The Game Engine will be a library and program for computerizing games, especially board wargames. The final implementation will be able to support many common gaming mechanism "out of the box", plus will have hooks for user created extensions including AI
The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.
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Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
We will be developing side scroller arcade-type games from the classic gaming era. Windows and Linux versions will be available, along with the engine and Java development tools and editors.
GPong project intend to make a multiplayer and multi-OS pong game.
It melt C with SDL library to draw the scene and Java with JNI interface to share data with other players across the net. The java module will also interact with a database to find availa
The Open Magic Data project (OMD) is an attempt to organize magic data (data used in the Magic: The Gathering (TM) game) into a format that allows for easy access by encoding it into XML. see the Home page for more details. http://omd.sourceforge.net/
ASSET is an open source Java application providing support to the modelling of maritime tactics. User-defined performance files can be used to replace the generic data used for ships, submarines, weapons, sensors, and helos.
A virtual reality (VR) system for the Internet based on a secure distributed object system. ADR has been renamed and moved: please see new site interreality.org
The purpose of the "Java Electronic Scoreboard Connector" is to provide an adapter for scoreboards of various manufacturers (like Omega Timing, Molten, Stramatel, Waterfly, Daktronics, ...) that enable Java applications to trigger these scoreboards.
This will be a port of CAL3D 0.11.0 to Java. It's full name will be Java Animation Library 3D, and it's main purpose is to create a working library to animate characters or other objects using skeletal animation or other tecniques.