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The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.
LOOP (Language Object Oriented Parallel) is a visual programming language project dedicated to creating a full suite of components for simulation of hierarchical dynamical systems in discrete time.
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Proyecto sobre un curso de programación de videojuegos en Allegro y C++. El objetivo del curso es enseńar las técnicas para el desarrollo de videojuegos bajo el enfoque de actores en un marco de trabajo (FrameWork). Además del curso se desarrolla allegFra
Petite is a tailor made library to develop using Objective-C, without any NeXTStep syntax. Petite is there to help people to discover Objective-Cprogramming.
A multiplayer recreation of what Digital Integration did in the 1990s
GeoME (Geographic Military Enviroment) is a project to create a battlefield simulation framework, which can then be used for various projects. Our project has been influenced by games like Carrier Command, Hind, Apache and Battlezone.
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
DeltaMUD is a multi-user dungeon (MUD) gaming server based on CircleMUD which has been enhanced with many programming additions and SQL support. The software now includes many memory and stability enhancements, as well as many additional gameplay options
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KGB is a high-level game programming library written in C++ built on top of SDL. Currently under total redesign, as the initial version left us with some new and interesting ideas that required a rewrite.
To build an interface for all of the most popular 2-D graphic, audio and network libraries, and to create a powerful simple-to-use toolkit that allows programmers to quickly build, release and maintain a single-window 2-D game project.
AutoMan is an extension to the SOFA: Simulation Open Framework Architecture. It provides an easier to use programming interface an allows all simulations developed therein to be run in VR.
This is a vehicle simulation written in C++, using the Ogre3D graphics engine. The idea of the project was to provide a learning opportunity as an introduction of 3D programming and C++.
Multiplatform Scripting Environment for Videogames and Multimedia
EOS Multimedia Scripting Environment is a programming environment, based on Lua scripting, designed for development of videogames and multimedia applications. The software is released under a custom zlib License, and is free also for commercial purposes.
Projects of this a foundation, it was born in the "Universidad Distrital" Bogotá, Colombia, and is made up of programmers and designers of the college comunity. Our objetive is create good games using extreme programming techniques and optimization.
FreeHeroes is a turn-based strategy game based on popular Heroes series. It is open source and platform independant thanks to Allegro programming library.
Moo! it is a compact and basic C++ 2D-Game Framework for user learning on Game Development. Based primarily on OGRE, OIS for input systems and IrrKlang for a very simple audio engine framework, Moo! is intended to be as well a very basic and fun game ...