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Input : non blocking keyboard handling.
Output : clean console, print at x,y coordinates, echo on/off, cursor on/off.
Developed for learning game programming and MVC.
Uses native code through JNI. Provides windows and linux versions. Includes code:blocks and eclipse projects for native and java code.
You can use the classes InputProxy and OutpoutProxy in your projects. For usage examples, see their main() methods.
ASCII-Art variant of the CTruck3D _Open truck/car simulator
the ASCII-art variant of the CTruck3D car simulator series by Simon Hasur : a physically very realistic offroad driving simulator (rally ) in which one can drive in total freedom on a piece of terrain, make jumps, turn upside down and whatever ; see CTruck3D _Open and XCTruck3D _Truck
for more detailes. this is a variant which displays graphics using only ASCII characters. This is quite instructive as software, expecially if taken in conjuction with the pure X Window System version: in...
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This is a bot programming game written in JAVA.You are required to write a program to control the player in a virtual environment to make the bot move, scan the arena for enemies, throw bombs etc. Two such programs are made to fight against each other.
This project is a Tamagochi program. The Tamagochi has a lot of attributes and there are lots commands in the program. The language of this program is Hungarian. This program's platform is independent, but you need the .NET Framework 2.0 to play with it
Moo! it is a compact and basic C++ 2D-Game Framework for user learning on Game Development. Based primarily on OGRE, OIS for input systems and IrrKlang for a very simple audio engine framework, Moo! is intended to be as well a very basic and fun game ...