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Degamed will be a First-Person-Shooter / MMO, with very customizable gameplay and game content. DG will be 90% P2P, instead of a server/client based framework, and will be programmed in OpenGL/SDL/C++.
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Project to create a bot for Quake 2 using the FEAR AI Framework in C++. This is research based, and is meant to explore the use of fuzzy subsumption architectures for navigation in three dimensions.
A Scene-Graph-API based on Aura (see http://aura.sourceforge.net). We are programming in C++ and will support Linux and Win32-Platforms.
Scenes which are in 3DS-format can be imported.
Other modifications include gameprogramming-algorithms.
A multiplayer recreation of what Digital Integration did in the 1990s
GeoME (Geographic Military Enviroment) is a project to create a battlefield simulation framework, which can then be used for various projects. Our project has been influenced by games like Carrier Command, Hind, Apache and Battlezone.
This is a vehicle simulation written in C++, using the Ogre3D graphics engine. The idea of the project was to provide a learning opportunity as an introduction of 3D programming and C++.
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A conversion of the Quake 3 Arena source code from the Cprogramming language to the C++ language.
Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.