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libtour is a generic tournament processing library. The rules, participants, schedule, and results of a sporting tournament can be defined in the Scheme programming language and given to the library as input.
Generic Game Framework in eiFFel (G2F3) aims to simplify the development of two player zero sum strategy games by separating game specific code from reusable generic code. So far, abstract board games are best supported.
The weak* project aims to provide as-direct-as-possible interfaces to aid game programming with very small overhead. It's targeted primarily for linux, but long-term goal is to support also others POSIX compatible systems.
A simple, yet powerful framework built around the OGRE rendering system. Has many features in the works such as AI, Audio, an entity system (much like CEL), and a complete level editor.
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A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
Rush 2005 is a BSD-licensed project to create an American football game for Windows and Linux in the tradition of Tecmo Bowl and NFL Blitz, built using the cross-platform SDL game programming library.
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FEAR is a development kit helping software engineers create advanced artificial intelligence in synthetic characters with simplicity and efficiency. The project includes reusable AI components, portable framework and interfaces to realtime 3D games.
GAME (Geometrical Ascii Multigame Environment) is a C language framework for creating geometrical games using ncurses text screens. Created in unix platforms, but can be ported to more systems, because it uses standar ansi C.
No graphics, no directX
SimpleDomino is a Server for a Programming Competition from Schoolinux and Linux-dubai.com for School Students. It uses TCP/IP for Communications. (It's base on Linux but can port to Windows) You can start your own Competition or Help us to develop this P
MLC (Multi-Platform Language for Calcs), is a new language for graphing calculators which is designed to replace BASIC as the on-calc game programming language. The project's goals are to ensure cross-platform compatibility and speedy execution.
A "Tetris" clone with a twist... each level has it's own gimmick. Inspired by the old DOS classic game: NYET 3.
Requires: OpenGL, .NET framework 1.1, Hardware 3D acceleration (GeForce2 MX or better). Tested under Windows, may run under Linux
Built from ground up using Objective-C and Mac OS X's Quartz Compositing Engine (now using Open GL for blitting), Cocoa Sprite Kit is a framework designed to make powerful 2D graphics applications with ease.
AllegroPro is a cross-platform 2D game programming library that provides access to powerful hardware accelerated features, including OpenGL acceleration, for 2D graphics, input, audio, and file access.
OS independent C++ multimedia sdk for developing demos, tools or games. Base on a plugin architecture for image and 3d renderer. Support DirectX 9 and OpenGL.
It deals with coding rules, advanced object programming, design patterns and unit tests.
.Game Framework aims to build a strong, fast, mutil-platform, standard framework for developing games, based on .Net Framework.
see http://www.dotgame.org
Elite Zero is a simulation game in the broadest sense of the word. The aim is to simulate natural and economic processes while providing an enjoyable game. The idea comes from the "Elite" series by Ian Bell and David Braben.
Amph is a cross platform library designed to aid in the creation of games in C++ using OpenGL and an assortment of cross platform libraries. It aims to provide developers with a framework with which they can write a 2D or 3D game with minimal hassle.
Massively single and multiplayer RPG framework for persistent worlds. It includes a server/client, scripting, and database backend.
Minions of Mirth, a game being created with The Prairie Engine can be found here: http://www.prairiegames.com
Linium Realms is a 2D Multiplayer Online RPG using SDL. It has a really nice Level
editor and a strong NPC Programming system. All players will be able to host and
create their own worlds and manage it with a remote control with multiple level access