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Fifteen puzzle, with its own goal-seeking to find the best solution
This project implements the "fifteen puzzle", but it has a twist: the program can solve the puzzle perfectly.
The project contains a simple JAVA framework that implements heuristic goal-seeking algorithms. We use this to search for the best solution, but the framework is general-purpose and can be used for similar one-person puzzles. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to...
Traditional Chinese board game (not the solo mode). New version of http://openmahjong.sourceforge.net/ with the following using a different coding pattern : Model-View-Controller (MVC). Now with Chow :-D
Gobang is an old popular board game played in Asiatic countries with many variations and names like Gomoku and five-in-the-row. Using black and white stones, each player try to form a line with five adjacent stones of his color. Try it!
GeneThello (read jə-ˈne-ˈthe-lō), is an acronym for genetic othello, an othello (reversi) playing program which based on Genetic Algorithm (GA). In principle GeneThello consist of an othello program and a genetic algorithm system.
PlayerSelector allows players to be selected for video gamesusing a simple, but full featured Java-based GUI. It can be utilized in any environment where a number of players need to be selected at a time (such as 4 for a console game).
An alternative/custom Minecraft server, written in Java, compatible with the original protocol. OpenCraft is built upon Apache MINA, SLF4J, Jython and XStream. The aim is to have features not in the official server distribution, like antigrief/scripting.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
G2Destiny is a Java-based 2d gaming environment with 2d physics, real world coordinates, grid, zooming, and tracking logic. It is evolving from a simple set of models to a customizable framework for simulating space gamesusing newtonian physics models.
Galleon is a home media server using TiVo's discontinued HME protocol. It only works on TiVo versions earlier than 20.7.2.
The project is not actively maintained. If you want to maintain it, contact the admins.
An open-source game engine that is being developed in Java. Currently in the very earliest stages of production, where I am still creating all of the baseline utilities for loading and using graphics.
Dioscuri is an x86 computer hardware emulator written in Java. It is designed by the digital preservation community to make sure that documents and programs from the past can still be accessed in the future. Dioscuri is durable and component-based.
This is a game developed in Java. it was developed using the libjcsi library. It's premise is that you are Theseus and you have to find your way through the Labyrinth, kill the Minotaur, and return to the exit with his head.
Encreecia is a multiplayer adventure game. The goal is to create a small world for players to explore together, using simple but enjoyable game mechanics.
JScrabble is a customizable Scrabble game written in Java. You can play local against the computer using build-in five skill levels or against other players.
Trap 3D, written almost entirely in Java, is currently in Development usingNetBeans IDE. SapieSoft plans to create a "game creating" game. Our object is to be able to export installable mod packs from inside the Trap (Level Making) game. 3D FPS.
GUIFugue (eventually to become a part of JNIFugue) is a Java-based GUI intended to complement usage of the MUD client, TinyFugue. Using scripting in TinyFugue, users will be able to customize a GUI down to its most basic behaviors.
This project is an integration of the ALIVE framework, based on Organisational theory, into commercial games, providing game AI developers with tools to model gaming scenarios using social structures.