With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Try free now
MongoDB Atlas runs apps anywhere
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
...The game is written in pure Javausing a custom engine. A Java developer or designer is welcome to collaborate on the development.
As the title suggests, the game is not yet finished, but it is playable. Developed solo over half a year, with 500 KB of source code and AI-generated graphics. As you can see from the screenshots, the game is designed in a pixel art style.
Panzer Combat II is a multi-player voice and webcam enabled computer-assisted distributed miniature wargame of World War II tank combat. Firing is done by placing a webcam behind the aiming unit. Distance to target is computed using computer vision. Action inside the tanks is performed on the computer screen while battlefield strategy is played on the miniature terrain. Both camps can use a different laptop or tablet, the game will interconnect.
You can try it online :...
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
The BattleShip is an online game developed in Java.
The BattleShip was developed using Java. It is an online game where one user has to sink the other user’s ships. The game uses Server-Client structure, each user has a map where he needs to allocate his ships and one map where he will choose where to shoot to try to hit his enemy’s ships. The one who hit all opponent’s ships first, wins the game. The ships allocation can be manually or automatic (random position) and there is also a chat implemented where one user can talk to his...
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
MekaWars is a game of the programming-game genre: in this kind of games like JRobots or Gun-Tactyx the player programs the AI of his team of bots and then watch them fight against teams programmed by other players. In this case the game is set in outer space and the players write the control script of star-fighter pilots and star-ship captains. The players write the AI of their bots using the Lua programming language.
Trap 3D, written almost entirely in Java, is currently in Development usingNetBeans IDE. SapieSoft plans to create a "game creating" game. Our object is to be able to export installable mod packs from inside the Trap (Level Making) game. 3D FPS.
Start building on Google Cloud with $300 in free credits. No commitment, no credit card required until you're ready to scale.
Launch your next project with $300 in free Google Cloud credits—no strings attached. Test, build, and deploy without risk. Use your credits across the entire Google Cloud platform to find what works best for your needs. After your credits are used, continue with always-free tier services. Only pay when you're ready to scale. Sign up in minutes and start exploring.
This project is a conversion of AATrade (written using PHP) to a Java based architecture. The project is based upon similar projects such as BNT, NGS, Trade Wars 2000 and Ultimate Universe. Web-Based browser solution first followed by a client tool.
Rail World is a railroad train simulation game designed to bring the features of model railroading to the desktop using actual aerial or satellite photographs as the backdrop for maps. Control multiple trains, switches, load/unload cargo, and more.
Stratagem engine is a free 3D real-time networked massive strategy game implemented in Javausing Xith3D. It's entirely "flavorable" so entire new games can be created using just models and XML definition files.
PhysicsDefense is going to be a little 3D game with a lot of physics involved using ODE, ODEJava, jME Physics 2 and jME. The goal is to keep balls from falling from an inclined plane, using obstacles, heat, cold and miscellaneous devices...
A highly advanced Air Traffic Control Simulation written in Java, running standalone or in distributed multi-player mode using JORAM JMS, Sonic MQ, or Tibco.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
Galactic conquest game, based on futuristic warfare. Players build economic empires using their militaries, while attacking the empires of others. Features include stat tracker, free play, and 3 month long rounds.
Black Rain, a Java-based RPG using a hex-tiled game map, with many different items available in-game. Black Rain will use an unique object-modification and combination engine to allow objects in the game to be combined, changed, and upgraded.
Tourist Camping Tycoon is an isometric camping management simulation game.
You must create your camping and manage the tourists business creating places, shops, entertainment and much more. TCT is created using jIsoEngine
This is a Real Time Strategy game created with java and using JOGL as OpenGL binding library to OpenGL. The game has a nice 2D graphics and initialy only will have multiplayer mode.
A multipart story that will be using several engines surrounding a post-apocalyptic future of an alternate earth brimming with culture shock as primitive, mystical, alien, technological collide in a often heartless landscape.
Real-time flash multiplayer tank game. This project is mainly to help hone my skills in development and create re-usable actionscript. Using the ElectroServer as the back end. Modular as possible.