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Design species of animals and plants, place some of them into a randomly generated world, and see how they survive and evolve as time goes on. Similar to the old Win 3.1 game SimLife, with more features planned.
Project aimed at making an online application to play Dungeon Dice Monsters online. Complete with all cards/dice released: Japanese, International, and GBA ones; expanding into having the community design more. PREALPHA: No build yet Must use source
EHFS is a World of Warcraft combat log parsing and report generating tool. It aims to generate easy-to-read, easy-to-interprete reports without throwing heaps of information at you which you probably won't need in the first place.
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Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games
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According to my announcement on awards ceremony of „The IT trainer of the year”, Eurosmobil has opened source of some pieces of their mobile Java ME game software within the framework of my PhD Thesis entitled Mobile Game Design and Development..
Construct castles, build armies, and defend your land in a game inspired by the classic games Castles and Dark Omen. It is still in the early phases of development.
Assists the design and editing of 'celtic' style braids. Braid fragments are designed algorithmically , or by hand using Bezier curved ribbons of specified width and easily assembled into patterns. Try it at http://braids.sourceforge.net.
A community dedicated to improving how well a computer can design a game map (Procedural Generation). We provide a base engine so even non-programmers can join in, and post map themes for the community to build as regular challenges.
JaveRPG Online is a MMORPG (Massive Multiplayer Online Role-Playing Game), that history is based at mythology story,the game is design at 2D Isometric Ortogonal Interface.
An adaptable program meant for design of 2D or pseudo-3D role-playing games using a minimum of programming. Users can create new resource types and get automatically generated editors for them, as well as write scripts to be run by the engine.
FengGUI is a highly customizable, XML centric graphical user interface (GUI) application programming interface (API) based on OpenGL for Java. It addresses game and multimedia developers.
This is a simple app, created around an original sudoku solver based only on heuristics, not brute force. It's coded in Java/SWT(GUI toolkit). It's an example of MVC and of Visitor, Observer, Strategy, Abstract Factory, Singleton Design Patterns.
Reads and writes images used in many popular games. Great for mod development. Supports over 50 games, with more games added through small plugins. Allows batch conversion of images.
PhysicalPoeets is a student project exploring collaborative design/programming and the ambiguity of poems. Poets write poems together, but are affected by each others moods and behaviors. Each Poet has its own manners of expression and uses its own words.
TightFit is a "fit tool" for Eve Online(r), and can help you test and check ships and modules without spending all the ISK. The main design goals are: speed, and shallow learning curve.
The goal of this project is to create a highly configurable real-time strategy game that works on as many platforms as possible and is open and modular in design so that users can easily create their own maps, units, and campaigns.
These are games,Pacman,Battlefield,Tetris and Chess made by students of International Institute of Information and Technology. These projects follows different Design Patterns to have an efficient designs.Projects guided by KV Dinesha Ph.D(IIT-Bombay)