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AuroraExt is a collection of tools to overcome cerain limitations of the original Neverwinter Nights (NWN) Aurora Toolset and the NWN module development process.
The rainbow jewels have been abducted from the temple of the rainbow colors, and the world will slowly bleach out if you can't retrieve them.
The hunt for the lost rainbow jewels is a single player RPG with an isometric (2.5D) display. It's written in Java and uses the LWJGL library for display and sound.
News: In early 2015, I started a new project, called "Imp City", using the Jewelhunt codebase to implement a new game, kind of a crossover of a Settlers type game and Dungeon Keeper....
The RML project is working on a way of designing rulesets for games, virtual worlds and other simulations. It aims to enable design at a much higher level than is currently available and make it accessible to the more artistically inclined designer.
Escape the Stone Age is a short Adventure RPG Game for Android.
Source Code for an Android Game developed by Stefan Wanzenried and David Wettstein during a semester at the University of Fribourg for the course Design and Graphics Programming for Game Development.
Download here:
http://sourceforge.net/projects/escapethestoneage/files/Escape_the_Stone_Age.apk/download
The game requires at least Android version 2.2 (API 8), since OpenGL ES 2.0 was introduced then. It works fine on Android version 4.0.3 or higher and should also work on versions between 2.2 and 4.0.3, but we have not tested it.
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Java applications for managing maps for roleplaying games. As well as the original application for managing fantasy maps, there is a web application for Traveller style star maps which includes world generation routines.
This might one day become a tool for tracking your role playing character. The design goals are to be system independent (as well operating system wise as rpg system wise), flexible and simple.
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JaveRPG Online is a MMORPG (Massive Multiplayer Online Role-Playing Game), that history is based at mythology story,the game is design at 2D Isometric Ortogonal Interface.
An adaptable program meant for design of 2D or pseudo-3D role-playing games using a minimum of programming. Users can create new resource types and get automatically generated editors for them, as well as write scripts to be run by the engine.
Joint project between students at three university to professionally produce a CRPG (Classic Role Playing Game) by creating high-detail design documentation and systems for effective communication and development.
Tile-based RPG map editor, focused on easy to use interface and quick map-making. Supports multiple tilesets, transparency, can export the map to common image formats and more.
This is not a MMORPG but insted a game designed for a small number of players in a dungeon setting. Emphasis is on game design and balance. The game's interface is graphical and uses 2d isometric tiles. The project is being created using Java 1.4
A simple conversion tool from AutoREALM (http://sourceforge.net/projects/autorealm/) native formats (AuR, AuRX planned) into SVG for inclusion in websites.
FasTrix is a tool for the Shadowrun Role playing game. The goal of the project is to support game masters and players in matrix relevant issues such as programming, deck construction and matrix system design.
Prophecy MUD is a new style of MUD server, using a massively multithreaded approach based on NPTL and the 2.6 kernel, combining object oriented design with tried-and-true techniques used by other MUD servers. Backed by an embedded BerkeleyDB database.
Kalyp - a fantasy based roguelike game in Java, focusing on the artificial intelligence for the non-player characters and game design with a scripting language.
Our goal is to create a publicly available supporting architecture and design manifesto for an MMORPG. Eventually the design will be used as the basis for an Open Source MMORPG.
The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code.
The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.
A role playing game engine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.
This project involves implementation of a model of Mars as a persistent online shared virtual environment. Its purpose is to provide an arena where Mars enthusiasts can role-play being on Mars and participate in base design and colonization strategies.
Project Elemental Shattering (ES) is a role-playing game that has been in the design phase for many years. Its first incarnation is this MUD engine. A successful MUD project will lead to the inevitable graphical MMORPG!