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Web Enabed Table Top (WETT-P2P) -- A project to create a highly extensible peer-to-peer program that will allow users to play pen and paper role-playing games on the web.
An object oriented framework for AI research in intelligent agents. Extensible to any information source. Graphics toolkit for visualization to view bots in real time. Extensible GUI to run bots and visualizations under common framework.
This project is an initiative to create "missing" games. These may be forgotten games from our past
or new features in already existing games. Do you miss a game or feature? Then join us!
An Open Source 3D MMORPG centered around each individual and unique player, not around the "target customer." No longer OpenSource. The SF project page will not be updated anymore
The VA Project is a new name for the VA Pilot Project. The name was changed to refect some other sub projects to come, other than the current VA Pilot Software
Our goal is to create a publicly available supporting architecture and design manifesto for an MMORPG. Eventually the design will be used as the basis for an Open Source MMORPG.
The RHSS is an open-source effort to develop a computer simulation of the game of hockey. With an expandeable computer manager module, a robust statistical module, plus a rock-solid game engine, it is expected to become the hockey simulator of choice.
A virtual environment with experimental interface and interaction models. Merging multiuser environments with story-telling engines, wireless clients, and emotible user representations.
The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code.
The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.
A client/server cardgame system. The server is cross platform, and clients will be written for different platforms. Games are developed as 'plugin' modules, and can be added without recompiling the server.
The next step in RPG development: more interaction possibilities with your environment, an ever changing world, the players can start own campaigns and every player experiences the world in a different way. Set in a near future world enriched with fantasy
The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.
The Game Engine will be a library and program for computerizing games, especially board wargames. The final implementation will be able to support many common gaming mechanism "out of the box", plus will have hooks for user created extensions including AI
LOOP (Language Object Oriented Parallel) is a visual programming language project dedicated to creating a full suite of components for simulation of hierarchical dynamical systems in discrete time.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.