10 projects for "custom-eclipse" with 2 filters applied:

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  • 1
    Atmosphère

    Atmosphère

    Atmosphère is a work-in-progress customized firmware for the Nintendo

    ...The project is composed of multiple subsystems such as Fusée for bootloading, Exosphère for secure monitor customization, and Stratosphère for system module extensions. It provides a foundation for running custom applications, modifying system behavior, and experimenting with low-level features of the Switch hardware. Atmosphère is actively developed and updated to maintain compatibility with new firmware versions while improving stability and performance. It is widely used in the homebrew community as a base platform for building tools, mods, and custom applications.
    Downloads: 178 This Week
    Last Update:
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  • 2
    hekate

    hekate

    A GUI based Nintendo Switch Bootloader

    hekate is a custom graphical bootloader for the Nintendo Switch that enables advanced system control, firmware patching, and multi-environment boot management for both official and custom operating systems. It functions as a powerful entry point for launching different firmware configurations, including stock firmware, custom firmware, Linux distributions, and Android builds, all from a unified interface.
    Downloads: 207 This Week
    Last Update:
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  • 3
    Castle Game Engine

    Castle Game Engine

    Game engine supporting many 3D/2D formats and graphic effects

    This project has moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures...
    Downloads: 8 This Week
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  • 4
    savegame-manager-gx

    savegame-manager-gx

    A SaveGame & Mii Manager for the Wii

    A Savegame/Mii extractor and installer for the Wii by Dj_Skual. The GUI is done with LibWiiGui by Tantric and sources from WiiXplorer and USB Loader GX.
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    Downloads: 84 This Week
    Last Update:
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  • $300 Free Credits to Build on Google Cloud Icon
    $300 Free Credits to Build on Google Cloud

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  • 5
    USBLoaderGX

    USBLoaderGX

    Game backup loader for Wii and vWii

    USBLoaderGX is a GUI for Waninkoko's USB Loader, based on libwiigui. It allows listing and launching Wii games, Gamecube games and homebrew on Wii and WiiU vWii mode. Its interface, based on the official theme from Nintendo Wii, is easy to use and perfect for kids and all the family. ATTTENTION, THIS PROJECT IS NOT MAINTAINED HERE ANYMORE. USBLoaderGX last version on sourceforge is 1272 (last stable 1271). Any bug reports or requests posted here will be ignored. This project...
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    Downloads: 1,397 This Week
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  • 6
    hyper3DGE Project

    hyper3DGE Project

    3D-Accelerated open-source DOOM engine

    As a continuation of the EDGE Project, hyper3DGE gives the end-user more power from the most advanced alternative DOOM engine - combined with portability to most systems, including game consoles.
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    Downloads: 34 This Week
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  • 7

    Rockbot

    Multi-platform game engine similar to old Megaman with a stage editor

    An open-source, SDL based, game engine to replicate old style Rockman (aka Megaman) games, being as close as possible of Rockman 1-6, and an editor made with Qt, for custom graphics, weapons, bosses, enemies and level creation. Please access our web page for more details. The engine code is meant to be highly portable, thanks to SDL, and have been ported and tested in: - Linux - Windows - macOSX (x86) (not currently supported) - Playstation 2 - Nintendo DS (abandoned) - Dingux - Open Pandora Any system with SDL and 24 or 32 MB should be able to run it. ...
    Downloads: 0 This Week
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  • 8
    Zelda - Time to Triumph (PSP Game)
    Zelda - Time to Triumph is a PSP port of the third game in the french homebrew trilogy which was created by Vincent Jouillat. The current version is 3.0. If you have downloaded a previous version, you need only download the new EBoot.
    Downloads: 1 This Week
    Last Update:
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  • 9
    Kyle's Game Engine

    Kyle's Game Engine

    Small OpenGL based game enegine

    This is a small project I have been working on in my spare time for enrichment. This used to compile for Sony PSP, but too much functionality has been added sense the last PSP build to compile. Development happens on a tiny netbook and my custom built gaming rig. The goal is to make it playable on the Netbook, and currently acceptable on a capable machine.
    Downloads: 0 This Week
    Last Update:
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    Train ML Models With SQL You Already Know

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  • 10

    Ursine Core / Ursa Compiler

    A compiler for creating games on MOS-65xx-based computers

    ...The Ursine Core provides: * converters for PNG graphics into tile, font, and sprite artwork for the various platforms * converters for MIDI and (soon) waveform audio into sound effects or music * string conversions and font support * tile-based "walk about" map mode ("overhead view") * "storybook" screens with bitmap graphics * simple text-driven menus * a custom language for writing scripts, that compiles into efficient machine code Note that this project is GPL, but games produced by it need no
    Downloads: 0 This Week
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