23 projects for "animations" with 2 filters applied:

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  • 1
    Claude of Duty

    Claude of Duty

    A Call of Duty-quality FPS in Three.js, built from a single prompt

    ...The project contains roughly 55,000 lines divided across 11 coordinated gameplay and rendering subsystems. It uses no conventional art or audio assets because textures, meshes, animations, weapons, effects, environments, and sounds are generated procedurally from code at runtime. Its systems cover advanced rendering, custom physics, movement, ballistics, enemy AI, spatial audio, and a full combat HUD. The playable market environment includes enterable interiors, instanced props, atmospheric effects, intense combat feedback, and modern shooter controls. ...
    Downloads: 28 This Week
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  • 2
    Tower Building Game

    Tower Building Game

    HTML5 Canvas Tower Building Game

    Tower Building Game is a small game project — likely implementing a classic “tower defense” or “tower-based” game — designed to showcase game-development fundamentals such as rendering, game logic, user interaction, and possibly simple physics or animations. As an open-source repository, tower_game aims not only to deliver a playable game, but also to serve as a learning resource or template: developers can inspect its code, understand how game loops, input handling, asset management, and state updates are organized. This makes it useful for programmers who are curious about games but don’t want to start from scratch. ...
    Downloads: 12 This Week
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  • 3
    Matter.js

    Matter.js

    A 2D rigid body physics engine for the web

    ...It offers a comprehensive set of physics features like gravity, collisions, restitution (bounces), friction, sleeping bodies, and constraint systems that enable developers to build interacting objects with realistic motion. This engine can power everything from dynamic interactive animations and educational simulations to fully fledged physics-based games, and it works across major browsers and devices. Through modules such as Matter.Body, Matter.Composite, and Matter.Constraint, developers can create complex scenes with multiple bodies, jointed structures, and collision responses. Matter.js is popular in the web development community due to its simplicity, extensibility, and rich documentation, allowing both beginners and experienced programmers to leverage physics without deep expertise.
    Downloads: 14 This Week
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  • 4
    British Bingo

    British Bingo

    90-ball bingo with sound

    Play by yourself in a web browser like Chrome or Safari. The game simulates the other players. Runs best on a desktop computer or laptop. Also tries to adapt to an iPad or tablet. Players can make mistakes and can leave and join. You can cheat and get the game to correctly mark your board. There is no limit to the number of players (try 300,000). You can adjust the speed of the game and most sizes. The game can play for you. You can hear the caller reading out the numbers and the players...
    Downloads: 3 This Week
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  • 5
    Castle Game Engine

    Castle Game Engine

    Game engine supporting many 3D/2D formats and graphic effects

    This project has moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures...
    Downloads: 12 This Week
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  • 6
    Juicy Breakout
    ...It’s built in ActionScript (Flash) and uses grapefrukt’s own libraries (grapelib) to handle game framework, input, rendering, etc. The demo showcases a Breakout-style (brick-breaking) game but with extra polish, effects, easing, cascading animations, sound, and visuals that exaggerate response so you feel every bounce, paddle movement, and collision. The source is under the zlib license, allowing free use and modification.
    Downloads: 1 This Week
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  • 7
    A platform independent 2d game programming framework for c/c++ programmers with least possible dependencies for easy porting and with focus on easy api calls and the requirement of commercial programmers
    Downloads: 0 This Week
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  • 8
    Glitch Client

    Glitch Client

    Source for the Flash-based Glitch client

    ...The client code was later released as part of the asset archive after the game shut down. Networking / protocol logic to sync with game servers, update game state etc. (though server code is separate). Asset loading and display: integrating graphics/animations, locations, items etc. in the client view.
    Downloads: 0 This Week
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  • 9
    Glitch Avatars

    Glitch Avatars

    Art and source for Glitch's customizable avatars

    glitch-avatars is a collection of art assets, animation, and source code for the customizable avatar system used in the MMO game Glitch by Tiny Speck. It includes illustrations, animation frames, and data that describe avatar features, enabling avatars to be customized in clothing, appearance, and animations. It was released as part of Tiny Speck’s effort to preserve the game’s assets when the game shut down. The server-side code that turned all of the avatar configurations into the sprites used by the game. The glitch-client repository contains the original implementation of the Vanity and Wardrobe.
    Downloads: 1 This Week
    Last Update:
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  • 10
    AndEngine

    AndEngine

    Free Android 2D OpenGL Game Engine

    AndEngine is a Java-based, open-source 2D game engine for Android, designed to make mobile game development easier by wrapping OpenGL (GLES) under a higher-level API. It abstracts much of the complexity of directly using OpenGL, letting developers more quickly build games with sprites, tilemaps, physics (via extensions), animations, and input handling, all within the Android ecosystem. Because it's tailored for Android, AndEngine integrates with typical Android project structure and lifecycle, although historically it was more aligned with Eclipse — meaning some adaptation might be needed for modern Android Studio projects. It enjoys a substantial community, many forks and extensions (for physics, tilemaps, multiplayer, live wallpapers, etc.), which increases its versatility — from simple casual games to more feature-rich 2D titles.
    Downloads: 6 This Week
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  • 11
    Glitch Items

    Glitch Items

    Items, Inhabitants, and other Glitch game assets

    Glitch-items is part of the Glitch game’s asset / source code archive by Tiny Speck; it contains definitions, data, and ActionScript source code for “items, Inhabitants, and other assorted things” from Glitch. It's not a standalone software product in the sense of a runnable engine, but rather a repository of game content and data used by the Glitch client. All files are provided AS-IS. Tiny Speck cannot provide any support to help you bring these assets into your own projects. Many of these...
    Downloads: 0 This Week
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  • 12
    LoveCalculator

    LoveCalculator

    A Love Calculator with a Rich User Interface

    This is a Love Calculator with a rich user interface and animations made by using JavaFX. This application runs on Windows, Linux and Mac. Java 7 or later is required. Unlike the other Love Calculators found on Internet, this one does not generate random numbers. It uses a popular hand worked algorithm used by most of the school students. The Love Percentage is calculated by the process of listing the frequencies of each letter in the string "<Name1> LOVES <Name2>" and then adding the corresponding opposite digits from two sides and listing these sums. ...
    Downloads: 0 This Week
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  • 13
    Hungry Hero

    Hungry Hero

    Hungry Hero is an open source Flash game built on Starling Framework.

    Hungry Hero is an open source Flash game developed with the Starling Framework, designed as an educational example for developers interested in Stage3D and GPU-accelerated game development. The game demonstrates how to leverage Starling’s features to create smooth, hardware-accelerated 2D experiences while maintaining cross-device compatibility through Adobe AIR and Flash. It showcases core concepts such as handling textures, sprite sheets, parallax backgrounds, and collision detection,...
    Downloads: 0 This Week
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  • 14
    Spaxe Hilk

    Spaxe Hilk

    Turn based tactical battle multiplayer game with Aliens and Marines

    Spaxe Hilk is a turn based tactical battle game, where marines battle it out against aliens. It's still early in development but coming on nicely. Spaxe Hilk is purely multiplayer and can be played with 2 or more people, depending on the mission. Watch a preview: http://www.youtube.com/watch?v=NdWXLmkPlJ0
    Downloads: 0 This Week
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  • 15

    Force4Magix (Multiplayer 3D Game)

    A multiplayer First-Person-Shooter game built in Java 3D

    ...At the end a scorecard showing the number of logins and the number of kills of all players of the current session is displayed at each terminal. I have used fairly basic models, animations and a simple map.
    Downloads: 1 This Week
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  • 16
    QModelViewer is the QBlock 3D model viewing tool. This tool allows users to quickly examine their models in an in-game environment to check animations, skin texturing, lighting and special effects. QBlock currently supports DAE (Collada) and MD2 (Quake2)
    Downloads: 0 This Week
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  • 17
    A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.
    Downloads: 0 This Week
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  • 18
    A 3D RTS game similar to Starcraft and Total Annihilation. It features steering behavior, custom unit abilities and model animations, a shell, shared control/visibility/resources, projective shadows, view rotation/zooming/tilting, and random terrain.
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    Downloads: 0 This Week
    Last Update:
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  • 19
    This project aims to provide a integrated development interface for dynamic character (as in human, not letter) animation. The animation engine uses a simplified fast IK-solver for flexible animations which is also available to users.
    Downloads: 0 This Week
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  • 20
    P4D is a lowpolygon 3D editor and a game environment. With the editor you can modify bonebased 3D models, animations and textures. The game environment (which is also used by the editor) provides simple script-, physic-, particle- engines.
    Downloads: 0 This Week
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  • 21
    sForzando is a set of extensions for the PyGame library (www.pygame.org) for the Python programming language. sForzando makes available easy-to-use classes for game event scripting, graphic animations and layering.
    Downloads: 0 This Week
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  • 22
    A model specification, scenegraph and importers for jWMdl, a hybrid model format with many useful features, such as Forward Kinematic animations, animation targeting, animation, texture, and mesh instancing, and a volatile data hierarchy.
    Downloads: 0 This Week
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  • 23
    Crowdfarming Database and Simulator

    Crowdfarming Database and Simulator

    To log/share/analyze/optimize/simulate garden activity

    An online database and cross-platform, game-like client where gardeners/farmers (small or large scale) can log their actions and measurements (such as weather, yield, current plant size). Any user can then play it back visually, or play with the data and see a simulation inferred from the knowledge database, or calculate an optimal design within given constraints, inferred from the knowledge available at that time. This is both a tool for playing, in order to entertain and inspire...
    Downloads: 0 This Week
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