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Just aims to be a chess board (free to make your moves).
This project just aims to be a simple chess board. You can do whatever you want with pieces (even make a piece eat a king if you want !!!) : the purpose is just to provide a "magnetic" chess board on computer. But all moves are verified.
Also with some facilities : history manager, so that you can go back and rewrite the game history !!!
A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
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OpenKingdom is a game based on the ideas of the Anno series, but with own content, ideas and code. It is currently in early development and not playable yet.
An alternative/custom Minecraft server, written in Java, compatible with the original protocol. OpenCraft is built upon Apache MINA, SLF4J, Jython and XStream. The aim is to have features not in the official server distribution, like antigrief/scripting.
PlayerSelector allows players to be selected for video games using a simple, but full featured Java-based GUI. It can be utilized in any environment where a number of players need to be selected at a time (such as 4 for a console game).
Simple Blackjack game in Java (developed as Assignment 1 for ITEC802@MQ). For more information about Blackjack, please refer to http://en.wikipedia.org/wiki/Blackjack.
NOTICE: The LateralGM team has since moved to use GIT. You can now find the latest code at https://github.com/IsmAvatar/LateralGM
This repository will remain here as a way to look up things on the old svn repo.
LateralGM (LGM) is an alternate Game Maker IDE written in Java. It can be used to edit projects, and, with a plugin like ENIGMA, it can compile/run them. It has many other uses, including GM8 -> GM6/7 conversion.
An Open Source portable pure Javagame library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced JavaGame Programming by David Wallace Croft.
A turn-based, 4X strategy game with some real-time tactical and also role playing aspects. I've been planning this game on paper for years and am now starting to code (Jan. '11)
A Java game engine based on the jMonkeyEngine graphics engine, built around maps consisting of only cubes (hexahedra). This will provide for simple but complete implementations of everything required for a game (lighting, physics, AI, level editing etc.)
jWrestling: a Wrestling game based D20 RPG system. The future of wrestling is here! We're joining forces with Arianne to bring a new twist to this awesome wrestling game!
Issue Tracker: https://simple-marauroa.jira.com/browse/JW
An Interactive Fiction Player written for Java Virtual Machine. It implements the Z-machine and Glulx specifications and can be used either standalone or as an applet. The Z-Code/Glulx interpreter runs adventures made by Infocom and contemporary Inte
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
ENIGMA is a free game and application development toolkit, utilizing GCC and a series of parsers to convert a high level, script-like language based on Game Maker's GML, into C++. The toolkit employs a mixture of both C++ and GML, accepting either.
A C++ written console application which allows to "log" a Poker game intelligently, i.e. the program also leads the players through the game. The Code can also be used as a basement for further projects, like a poker-bot etc.
Codebreaker is a small game that runs in your browser (so you don't need to install it). The aim is to find the right code (3 digits). But the panel only tells you how many digits are right, not which ones. You can play the game on our webpage.