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Razors Edge is a MUD based on the CircleMUD 2.0 code, with many enhancements. SourceForge is used to track bugs within the server code, and also a distribution/development mechanism for the Razors Client (Curses) and the EdgeWorld Builder (Perl/Tk)
This project is a portable C++ implementation of blackjack and craps simulators. While it could be adapted to work as a game engine, the intent is to provide a code base for the development of a powerful open source gaming analysis tool.
SimGear is a set of open-source libraries designed to be used as
building blocks for quickly assembling 3d simulations, games, and
visualization applications.
SimGear is a relatively new project, and while quite a bit of code has
been written as par
The Fading Summer mudlib is an LP-based mud (MudOS driver) designed as a foundation for bringing out the best in LP coders around the world. Anyone with knowledge in LPC and a desire to help code a core mudlib is welcome to join the project.
Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
Nonsense Software is a group working on several games and other programs. We are currently working on opening up the sourcecode on our completed projects under the GPL.
"Cross The Water" is a general repository for various small Java projects too big to be a "code snippet", but too small to justify the overhead of a complete project.
pRobot is something like Pokémon for computer scientists. Each player creates a computer program, a so-called pRobot. Then all the pRobots are thrown into a virtual arena, the war-ground. Within that arena they can walk, reproduce, and fight.
Noman's Land is (or rather will be) a TEXT-BASED real-time multi-user networked strategy game (not necessarily with a computer enemy), where players can log on and off dynamically.
SimStar GPL is an exciting open source space combat game. Networkable, portable, and open source, it's the shoot'em up for the next century! Uses OpenGL (Mesa) for high speed graphics and has over 1 megabyte of code available! NOT your dad's open source!
An implementation of Space War!, one of the first digital computer games, created in 1961 on the PDP-1 computer, as recreated using the <canvas> HTML5 element and Ajax.
Networked training tool for Air Traffic Controllers
Crujisim is a tool to allow Air Traffic Controllers trainees to practice in a radar environment. Different users connect to a hosting server to act either as controllers for adjacent positions or pseudopilots.
The next generation mud is an open-source extensible, programmable mud
The next generation MUD is an open-source, programmable, customizable MUD server written in java.
It features the ability to program almost everything in the mud and does not have any default interface.
The mud is programmed in javascript and features a standard library allowing manipulation of the game world.
It's other key feature is the possibility for it to contain multiple independent muds in one server instance.
Scrachi is simple boards game. Board is filled with different colors balls, and the player is focused on selecting the groups (more balls in group, more points). An AI computer is an opponent. Two versions: for phone (java), browser (java-script).
Tacticon is a new turn based board game, that can be seen as the new kind of chess. The software is build with Java3D and it can be used to play tacticon with 2 players. Computer player is not build yet, because of the complexity of the game.
Little Cyber Wars (LCW) is a computer program that
allows one to play his favorite miniatures game on the
internet, either connected live, or it’s also playable
through email.
The Shoot 'Em Up Game! Ultra awesome graphics in full 3-D. Genuinly powerful bullet patterns. Breathtakingly radical enemy movements. Super slick human-computer control setup. Guaranteed To Blow Your Mind.
KaraokeMachine is designed to be the definitive Karaoke application, focused on creating a custom karaoke machine on a computer, working like dedicated karaoke machines.
A conversion of the Quake 3 Arena sourcecode from the C programming language to the C++ language.
Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.
Wii Media Center is a php-based media center for the Nintendo Wii. Running on a web server on a computer, it can stream music, videos and pictures to the internet channel by the WiFi connection.