Showing 142 open source projects for "ui"

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  • 1
    Better Genshin Impact

    Better Genshin Impact

    UI Automation Testing Tools For Genshin Impact

    Better‑Genshin‑Impact (BetterGI) is an open‑source automation toolkit for Genshin Impact, enabling UI automation to perform actions such as auto‑pickup, auto‑quests, fishing, soul‑summoning, logging, mining, continuous gameplay, and rhythm‑game completion. It greatly simplifies repetitive tasks within the game. Auto‑fishing with day/night switching AI. Rhythm‑game automation (auto‑complete music challenges). Keyboard/mouse macro recording and playback for custom automation.
    Downloads: 7 This Week
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  • 2
    Pokemon Unity

    Pokemon Unity

    A framework to build Pokémon RPG games

    A framework to build Pokémon RPG games. I use IIcolour Spectrum's original Pokemon Unity as a base with Herbertmilhomme's framework. So far, this project use wrapper ( Legacy <=> Framework ), and in the future, I want to remove the wrapper. This project is playable, but it has some issues and some features are disabled. Use Unity Hub or Editor to import this project's folder (/Pokemon Unity). Build and run the project. There are also demos for Windows, Linux, and Mac zipped in Releases!...
    Downloads: 18 This Week
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  • 3
    SadConsole

    SadConsole

    A .NET ascii/ansi console engine written in C# for MonoGame and XNA

    SadConsole is a generic library that emulates old-school console game systems. It provides command prompt-style graphics where one or more tile textures are used to represent an ASCII character set. Console's are made up of a grid of cells, each of which can have its own foreground, background, glyph, and special effect applied to it. While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two...
    Downloads: 2 This Week
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  • 4
    ClassicUO

    ClassicUO

    An open source implementation of the Ultima Online Classic Client

    ClassicUO is an open-source, modern client for Ultima Online, a beloved MMORPG originally released in the late 1990s. Designed as a drop-in replacement for outdated clients, ClassicUO supports high performance, modding, and quality-of-life improvements while preserving the game's core look and mechanics. It’s built using .NET Core and runs cross-platform, offering smoother input, faster rendering, and extensibility for private servers. The project is community-driven and continues to evolve...
    Downloads: 2 This Week
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  • 5
    osu!framework

    osu!framework

    A game framework written with osu! in mind.

    ...Either way, full project structure, cross-platform support, and a testing setup are included! This framework is intended to take steps beyond what you would normally expect from a game framework. This means things like basic UI elements, text rendering, advanced input handling (textboxes) and performance overlays are provided out-of-the-box. Any of the osu! code that is deemed useful to other game projects will live in this framework project. Anywhere we implement graphical components, they will be displayed with a generic design and will be derivable for further customization.
    Downloads: 1 This Week
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  • 6
    Graph NotebookAmazon GameLift Unity

    Graph NotebookAmazon GameLift Unity

    Access GameLift resources and integrate GameLift into your Unity game

    The Amazon GameLift Plugin for Unity contains libraries and native UI that makes it easier to access GameLift resources and integrate GameLift into your Unity game. You can use the GameLift Unity Plugin to access GameLift APIs and deploy AWS CloudFormation templates for common gaming scenarios. Auth Only, this scenario creates a game backend service that performs only player authentication and no game server capability.
    Downloads: 0 This Week
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  • 7

    Irrlicht Engine

    3D Engine c++

    The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
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    Downloads: 291 This Week
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  • 8

    wow explorer

    a wow model explorer

    a WPF and Directx9, Directx11, OpenGL implementation of model explorer of world of warcraft. Multi locale(not only zhCN), English and Chinese UI Interface, Warlords of Draenor 6.0 Support, running on Windows x86, x64 version(xp and later).
    Downloads: 10 This Week
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  • 9
    Janes USAF Fox 2

    Janes USAF Fox 2

    A modification for Janes USAF

    This project is meant to create a more seamless and more in-depth game for Janes USAF. It's intended to include a more in-depth pilot career, updated models and textures, ease of use and map updates/creations. There are 2 versions, currently, and those are for end-users/players to choose either a dgvoodoo based game, or a wine3d based version. It is a free modification, that could develop into a complete overhaul of the game. All free of course. **You MUST own a original copy of...
    Downloads: 0 This Week
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  • 10
    Borderless

    Borderless

    Windows desktop app that keeps games and other windows in borderless.

    Windows desktop app that keeps games and other windows in borderless (and related) layouts. Match by window title and/or executable, then re-apply styles while Borderless is running — useful when a title already runs borderless, fights chrome, or needs extra input/audio rules.
    Downloads: 5 This Week
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  • 11

    ZxSim

    API (C#) for simulating certain aspects of a ZX spectrum for porting.

    Initially this project is a showcase of my abilities to write code using C# and DotNet libraries, along with Design Patterns and SOLID techniques. The project itself is a bunch of libraries that make porting Spectrum games easier using C#. Originally I would use a popular UI and write code emulating the Z80. However over time those UIs would come out of favour or not compile on a modern OS, so the first aim is portability. The current examples will use Godot to display and control the game. Next is re-usability, broken up into separate scopes there is a natural layer of usage. Along with all this is some code to handle the original games data and to emulate some of the routines found in the original Z80, such as sprite blitting and room drawing. ...
    Downloads: 0 This Week
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  • 12
    vivid

    vivid

    Vivid3D is an open-source 3D engine with powerful 2D UI.

    Vivid3D is a full 3D engine with open-source code, which also includes a full 2D UI. This UI is combined with the engine for the "Vivid3D" tool - which is similar in usage to Unity3D, in some regards.
    Downloads: 0 This Week
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  • 13
    OpenArena is a 3d game creation engine. It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.
    Downloads: 1 This Week
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  • 14

    Better keyboard

    Small lightweight program to customize your keyboard

    This small lightweight program allows you to modify your keyboard as you want -colors -key changing (you can change "k" to be "h" when pressed) -battery info detector (voltage and battery life) - ability to disable any key on keyboard -and lot more. Needs: java 5.0u75 or higher NET framework 3.5 SP1 or higher 64x architecture of windows, 32x is not supported
    Downloads: 0 This Week
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  • 15
    XHEN MOD+

    XHEN MOD+

    PS3 XHEN-MOD+ v1.4.1

    Modificación de HEN 3.0.3 Contiene: HEN 3.0.3 Oficial -Traducción Español de la sección Red para (Hybrid Firmware Tools ) Herramientas de Firmware Hibrido -Activador de HEN personalizado en español + icono nuevo -Fix para instalar 29 tiendas al mismo tiempo integrado -Tema personalizado moderno que tiene que ser activado luego de instalar el XHEN MOD+ -Logo de inicio personalizado XHEN MOD+ | + Sonidos de PS4 -Imágenes para perfil de usuario personalizados -Contiene varios...
    Downloads: 0 This Week
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  • 16
    KSFramework

    KSFramework

    QQ Group:538722494,KSFramework = KEngine + SLua(or xLua)

    ...Hot reloading is the development focus of KSFramework - without restarting the game, reloading the code and configuration table can immediately see the modification effect, maximizing the speed of development and debugging, and facilitating hot updates during the operation phase. For programmers, basic function modules such as AssetBundle loading and packaging, scripted UI, automatic generation of configuration table code, download and update can be used, which greatly reduces the workload of basic functions around the game.
    Downloads: 0 This Week
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  • 17
    Vivid3D-Sharp

    Vivid3D-Sharp

    Modern 3D engine and IDE written using C# and C++.

    Modern 3D engine and IDE written using C# and C++. Vivid features all the required functionality to write modern apps ang games. Including a fully working custom GL UI called "ResonanceUI". It features lighting and shadows(Unified) and can even embed and playback videos via FFMPEG, in the UI or full screen, with fully synced audio+picture. It offers two scripting solutions: C# and a custom language called VividScript, which is an OOP style language. The Editor is based on other modern IDES of the same type, but is unique enough to stand on it's own two feet. ...
    Downloads: 0 This Week
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  • 18
    VividEngine2

    VividEngine2

    Vivid Engine 2 is an open source 3D Engine coded using C# and C++.

    Vivid Engine 2. Rewrote from the ground up. Vivid Engine is a 3D engine, and several tools to facilitate the creation of apps and games for Windows and soon XBox One+. You can support development of Vivid3D Via patreon - https://www.patreon.com/vivid3d With the above, you can achieve both 2D and 3D games, with advanced rendering techniques with minimal fuss and set up required. All pixel shaders are already coded and a part of the engine. And of course, you can easily extend and add...
    Downloads: 0 This Week
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  • 19
    UniRx

    UniRx

    Reactive extensions for Unity

    UniRx (Reactive Extensions for Unity) is a reimplementation of the .NET Reactive Extensions. The Official Rx implementation is great but doesn't work on Unity and has issues with iOS IL2CPP compatibility. This library fixes those issues and adds some specific utilities for Unity. Supported platforms are PC/Mac/Android/iOS/WebGL/WindowsStore/etc and the library. Ordinarily, Network operations in Unity require the use of WWW and Coroutine. Rx cures that kind of "asynchronous blues". Rx is a...
    Downloads: 1 This Week
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  • 20
    Unity3D: Marble Blocks

    Unity3D: Marble Blocks

    Build a track from wooden blocks for marbles.

    You have a set of wooden blocks from which you can make multiple tracks for marbles to roll down on. Press space to pause / resume physics. Original idea by Matthias Wandel from Woodgears. Go watch his YouTube channel!
    Downloads: 2 This Week
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  • 21

    Gamewhizzards

    GameWhizzards is a user created, Open Source 3D MMORPG

    ...The networking part has been coded according to Gabriel Gambetta's excelent guide at http://www.gabrielgambetta.com/client-side-prediction-server-reconciliation.html It uses clientside prediction, server recoinciliation, and an authoritative server for player and enemy movement. State of development: [X] Multiplayer Position Sync [X] Enemys [X] Inventory [X] Items [X] Fighting [X] Chat [X] Basic UI [X] Basic level editor [ ] Module System [/] World Editor [ ] Quests [/] Instance Server [ ] Instance Finder Assets have been removed
    Downloads: 0 This Week
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  • 22
    VividEngine2OS

    VividEngine2OS

    Vivid Engine 2 is an open source 3D Engine coded using C# and C++.

    Vivid Engine 2 is a open source 3D engine with full integrated OpenGL UI.
    Downloads: 0 This Week
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  • 23

    Time Travel sim

    Simple animation of a journey at light speed

    A rudimentary user interface I created as basic idea to develop a 2D adventure game in which the player traveling back and forward through the space-time to avoid the alien invasion on the earth. UI needs to be completed. Totally useless fun project. But feel free to enjoy it and help grow it.
    Downloads: 1 This Week
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  • 24
    VIA attention Up

    VIA attention Up

    Videojuego para aumentar los niveles de atención

    VIA es un juego con técnicas de Interfaz Cerebro Computador y de Neurofeedback, donde cualquier persona puede entrenar y mejorar sus niveles de atención después de repetidas sesiones. De esta manera será una herramienta útil para apoyar la labor de los psicólogos. El objetivo del juego se basa en un jugador que debe concentrarse lo suficiente para poder ganar una carrera de carros. El primer nivel del juego es de entrenamiento, en el cual aparecerán unas gasolinas de color azul por un...
    Downloads: 0 This Week
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  • 25
    imagination

    imagination

    Do computers imagine?

    A app and lib that allow you to "Imagine" images based on others easily and pretty quickly. Wrote in C# - it uses ANN internally.
    Downloads: 0 This Week
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