Showing 9 open source projects for "ui"

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    SadConsole

    SadConsole

    A .NET ascii/ansi console engine written in C# for MonoGame and XNA

    SadConsole is a generic library that emulates old-school console game systems. It provides command prompt-style graphics where one or more tile textures are used to represent an ASCII character set. Console's are made up of a grid of cells, each of which can have its own foreground, background, glyph, and special effect applied to it. While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two...
    Downloads: 2 This Week
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  • 2
    osu!framework

    osu!framework

    A game framework written with osu! in mind.

    ...Either way, full project structure, cross-platform support, and a testing setup are included! This framework is intended to take steps beyond what you would normally expect from a game framework. This means things like basic UI elements, text rendering, advanced input handling (textboxes) and performance overlays are provided out-of-the-box. Any of the osu! code that is deemed useful to other game projects will live in this framework project. Anywhere we implement graphical components, they will be displayed with a generic design and will be derivable for further customization.
    Downloads: 1 This Week
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  • 3

    ZxSim

    API (C#) for simulating certain aspects of a ZX spectrum for porting.

    Initially this project is a showcase of my abilities to write code using C# and DotNet libraries, along with Design Patterns and SOLID techniques. The project itself is a bunch of libraries that make porting Spectrum games easier using C#. Originally I would use a popular UI and write code emulating the Z80. However over time those UIs would come out of favour or not compile on a modern OS, so the first aim is portability. The current examples will use Godot to display and control the game. Next is re-usability, broken up into separate scopes there is a natural layer of usage. Along with all this is some code to handle the original games data and to emulate some of the routines found in the original Z80, such as sprite blitting and room drawing. ...
    Downloads: 0 This Week
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  • 4
    vivid

    vivid

    Vivid3D is an open-source 3D engine with powerful 2D UI.

    Vivid3D is a full 3D engine with open-source code, which also includes a full 2D UI. This UI is combined with the engine for the "Vivid3D" tool - which is similar in usage to Unity3D, in some regards.
    Downloads: 0 This Week
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  • 5
    KSFramework

    KSFramework

    QQ Group:538722494,KSFramework = KEngine + SLua(or xLua)

    ...Hot reloading is the development focus of KSFramework - without restarting the game, reloading the code and configuration table can immediately see the modification effect, maximizing the speed of development and debugging, and facilitating hot updates during the operation phase. For programmers, basic function modules such as AssetBundle loading and packaging, scripted UI, automatic generation of configuration table code, download and update can be used, which greatly reduces the workload of basic functions around the game.
    Downloads: 0 This Week
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  • 6
    MMORpgmaker
    A MMORPG Game Engine Writted in Monogame GL full C# Very easy to make a game. With simple Level Editor. Whit cross-plattform Server on .NET Core Tecnology Build your Cross-Platform Game whitout programming! Aviable for Xbox one, PS4, Android, iOS and more platform. Try Live Demo: http://www.makingitalia.net/MireWEB/ Project are migrated on Mire Engine. See Updated at: http://www.makingitalia.net/mire/
    Downloads: 3 This Week
    Last Update:
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  • 7
    The VolxEngine is a game engine, including 2D & 3D rendering, Lua script implementation, input, collision and particle systems. It's based on SharpDX (http://sharpdx.org/) and is intended to be a very fllexible game engine made from C#
    Downloads: 3 This Week
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  • 8
    engine|zero is a "universal source port" - a 3D game engine aiming to be able to work with as many different game data types as possible.
    Downloads: 0 This Week
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  • 9
    LumenLiquid

    LumenLiquid

    RPG Games without coding!

    LumenLiquid is a game engine which offers high flexibility. Every user can create his own game without having to worry about code. Trough the high customisation there are almost endless possibilities to create games and stories. To show up the endless possibilities, LumenLiquid is deployed with an example game, Fabled Lands. The story is taken from the homonymous books written by Dave Morris and Jamie Thomson.
    Downloads: 0 This Week
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