Showing 6 open source projects for "process control kill"

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  • 1
    Froststrap

    Froststrap

    A fork of Fishstrap, focused on performance and customization

    Froststrap is an open-source Roblox bootstrapper and launcher forked from Fishstrap and Bloxstrap. It focuses on performance, customization, launcher control, and quality-of-life features for Roblox users. The project includes tools for managing FastFlags, Roblox update channels, process priority, multi-instance launching, regional server joining, and account handling. It also adds visual customization through themes, fonts, backgrounds, Aero, Acrylic, and Mica-style window effects. ...
    Downloads: 75 This Week
    Last Update:
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  • 2
    S&box

    S&box

    s&box is a modern game engine, built on Valve's Source 2

    ...Built on a cutting-edge game engine, s&box allows creators to prototype, build, and share interactive game modes, tools, and environments using C#, JavaScript, and visual scripting, promoting accessible content creation for developers of varying skill levels. The platform emphasizes multiplayer and community experiences, giving creators direct control over networking, physics, rendering, and audio without needing to build those systems from scratch. With real-time recompilation and fast iteration loops, developers can see changes instantly, speeding up the creative process dramatically compared to traditional engines. The sbox ecosystem fosters collaboration, sharing, and extension through packages and community content, enabling a vibrant marketplace of user-created mods and assets.
    Downloads: 70 This Week
    Last Update:
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  • 3
    Path-Creator

    Path-Creator

    Path creation asset for Unity game development

    ...It is designed to be both user-friendly and flexible, accommodating a variety of use cases. Overall, Path Creator simplifies the process of implementing path-based movement in Unity projects.
    Downloads: 0 This Week
    Last Update:
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  • 4
    Pixel Empires

    Pixel Empires

    A cellular automation simulation governed by probability.

    This cellular automation simulation uses probability to control the growth and decay of different cells. This simulation uses cells of 6 different colors each of which is initially given one cell to be placed in a random location on the grid. 3 rules govern the evolution of this system: First, each cell will randomly select an empty cell around it or itself. If an empty cell is selected, a new cell will be formed in it.
    Downloads: 0 This Week
    Last Update:
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  • 5
    XNA 3D Engine

    XNA 3D Engine

    An expanded XNA game creation framework

    ...So far done: Post processing and misc rendering Vertex extraction from FBX Automatic bounding box construction Vizualization and debugging: Developer console and lines illustrating vectors and boxes FPS control scheme Rudimentary terrain collision Terrain from heightmap generation Shaders: Post process Terrain blend-mapping with depth fog and directional light Water and reflection shaders And still, much to do.
    Downloads: 0 This Week
    Last Update:
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  • 6
    Galaxy Invaders
    Galaxy Invaders is a space shooter, based on old-school arcade games. During play, we control spaceship that destroys enemy machines. Access to many different weapons, shields and bonuses are just a few nice features you can experience
    Downloads: 0 This Week
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