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My take mini sdk libs for creating the 2048 game in C#. Suitable for any engine from console app to Unity game. Only 2048 game logic. A very simple customizable core for initialization game with params.
... the rest. Drag files into the editor and drag assets into the game. Type C# code for game logic and engine extensions. Add bits of your code to objects in the game. Duality is being constantly developed since 2011, let's build some great games with it. Modified Assets are automatically reloaded. Write code and test it directly without restart.
Puzzles are very popular logic games. There are various types and varieties of puzzles. Here is presented only one kind of puzzle that is the most famous. It is the integration of two or more two-dimensional elements that has a small part of the original picture drawn on it, in order to obtain the whole original image. The elements are formed by drawing original image at orthogonal panel, and then cut into many smaller, same size rectangular parts so-called tiles. Tiles are randomly lined up...
This is my first serious project with c#.
Code might be bit chaotical
2 players can play this or you can play with computer.
Every player starts with 24 points.
Then you have 3 sec to remember 18 numbers where every one of them has its own meaning.
1-9 enemy looses his points.10-12 you gain +1 point, 13-15 you loose -1point , 16-18 nothing happen you loose your turn.
I will try to redo it in another language and modify it, feel free to tell me what you think about this game.
Visitor Management and Staff Sign In | Sign In App
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A framework for games with defense towers along a path.
This is a .NET/Mono library for programming defense games where players have to build towers along a path to fight off creatures moving along that path.
This “The Labyrinth” game is an applied puzzle board game that requires player to use logic and a strategy to pass each level. A core game play is move and rotating puzzles. In This game will be play by mouse. Player will pass each level by moving or rotating puzzle to make a pathway from start point that player’s character is standing at to the Cup on the other side of the board. Game will be obtained by Visual studio 2010 and XNA game studio 4.0.
Quasar is a strategy game engine, built in .NET. It uses Mogre for rendering, LuaInterface for scripting, MyGUI for user interface and OIS for user input.
Logic Assistant is a framework which enables creating logic circuits, simulating them, creating questions from them and applying to students as a contest or examination. It is developed on .Net C# and works on network over web services.
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A set of libraries to create (mostly) adventure games, written in C#.
Currently includes a library for game logic, and a CLI engine (like old prompt games) - for testing purposes.
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