Search Results for "artificial intelligence script"

Showing 43 open source projects for "artificial intelligence script"

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  • 1
    WumpusWorld-CSharp

    WumpusWorld-CSharp

    A Wumpus World in c# and prolog with a GUI

    Wumpus World Game is based on knowledgebase agents and is described in the book , Artificial Intelligence : A Modern Approach (Russel - Norvig). This is an implementation of Wumpus World (a Knowledgebase agent game) using csharp alongside prolog with a GUI. C# has the main environment of the game and the GUI The GUI was created using WPF , Windows Presentation Foundation Prolog is used as the knowledgebase of the agent of Wumpus World In order for C# to communicate with Prolog a Csharp interface is used SWI-Prolog. ...
    Downloads: 0 This Week
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  • 2

    Game of Giants - 2 player AI

    2 Player (Bot or Human) AI Gaming

    Game of the Giants is a two-player board game which is played on a 10x10 grid of cells. Each player has four giants having initial configuration as shown in starting stage. A move consists of two subsequent actions: 1. One moves one of one's own giant one or more empty squares in a straight line (orthogonally), exactly as rook moves in chess, it may not cross or enter a square occupied by a giant or an arrow. 2. After moving, the giant shoots an arrow from its landing square to another...
    Downloads: 0 This Week
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  • 3
    nMars - Corewars MARS for .NET
    Downloads: 2 This Week
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  • 4
    tic tac toe game
    Tic Tac Toe The Return is a simple graphic game written in Java. It is a port of mptris to the Java platform. mptris is a text-mode tic-tac-toe game written in C language. I wrote both to get some confidence with the programming languages. In the Download section (Files) you can also find the sources of the Windows Phone 8 port and of the ancient console mode versions.
    Downloads: 0 This Week
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  • 5
    HoldemAI

    HoldemAI

    Texas Holdem Poker AI

    Full ring Texas Hold'em poker game built around an intelligent AI system. The AI uses players' betting actions to calculate a probability distribution of their hole cards and uses it to evaluate hand strength and the best possible action. Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength. The AI code can be easily adapted for input from screen scrapers.
    Downloads: 1 This Week
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  • 6
    8-Tiles

    8-Tiles

    The 8-Tiles project is to study, play and analyze the 8-tiles problem.

    The 8-tiles project is to study, play and analyze the 8-tiles problem. Currently, it runs in 2 algorithms, Breadth First Search and Depth First Search. Even if you don't like the current implementation of one of algorithms, you can easily modify it, change it, or even implement and your new preferred algorithms using the game elements. Adding new algorithm will cost you changing about 2 or 3 lines besides your own implementation. Not only run the algorithm, but the interface helps you to...
    Downloads: 0 This Week
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  • 7
    DraughtsDotNet

    DraughtsDotNet

    Realization of board game "Draughts" containing various rules.

    This project is intended to realize the board game "Draughts", also known as "Checkers". As a task to fulfill the game must support various rules and game modes. It should also be possible to load new rules and on artificial intelligence based players at runtime. Therefor a framework will be published which allows everybody to do so. Beside the possibility for playing games on local devices, a multiplayer mode will be offered. Project is in beta state. Update(11/09/12): New version added containing several bugfixes. Project is currently stopped because ronk and I are contributing to several other projects ATM. ...
    Downloads: 1 This Week
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  • 8
    chesscup

    chesscup

    lightweight chess gui

    Attempt to create an Chess game in C#, learn about artificial intelligence, and chess programming patters.
    Downloads: 0 This Week
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  • 9
    OpenSkyNet - Moving towards a comprehensive artificial intelligence solution for game developers under the LGPL. The goals are to implement action selection solvers, robust steering behaviors (including pathfinding algorithms), and machine learning.
    Downloads: 1 This Week
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  • 10
    Downloads: 0 This Week
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  • 11
    Just messing around, attempt to create an Othello(Reversi) game in C#, learn about Artificial Intelligence, Model-View-Controller, Network Communications in C#, as well as learning Git for Source Control.
    Downloads: 0 This Week
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  • 12
    Virtual Actor Demo Implementation
    Downloads: 0 This Week
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  • 13
    Using C#, our first goal is creating a Cleudo AI, which will be complemented with a playing interface when done.
    Downloads: 0 This Week
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  • 14
    This is a fun Tic Tac Toe game which you can play against Artificial Intelligence (AI) on any windows computer above Windows 2000 (Game has been tested on Windows 7, Vista, and XP, but is very likely to work on older systems as well)
    Downloads: 0 This Week
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  • 15
    A game inspired by RoboRally developed in C# for Mono/.NET.
    Downloads: 0 This Week
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  • 16
    This project an efficient method of solving a scrabble board.
    Downloads: 1 This Week
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  • 17
    A application environment for logging game-scripts or controlling AI or mission progress in the computer game Armed Assault by Bohemia Interactive.
    Downloads: 0 This Week
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  • 18

    SharpChess

    SharpChess - C# Chess Game that enables you to play chess against the

    SharpChess - C# Chess Game that enables you to play chess against the computer. SharpChess project has MOVED to GitHub: https://github.com/PeterHughes/SharpChess
    Downloads: 0 This Week
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  • 19
    This is a Robot simulation game that allows you to write a robot in any language you might want. The robot communicates with the game using the internet and up to 32 robots can be run at a time. WARNING: The current version is not complete!
    Downloads: 0 This Week
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  • 20
    A Silverlight framework that makes it easy to develop games and applications simulating creatures that interacts with eachother.
    Downloads: 0 This Week
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  • 21
    Tryx is a simple board game, and is an evolution of the classic Tic-Tac-Toe game. The difference is that each player can have at most 3 symbols on the board: when a player puts its fourth symbol on the board, the oldest symbol disappears.
    Downloads: 3 This Week
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  • 22
    Lithops (the flowering stones) is a program that plays the game of Go. I develop Lithops as a research challenge, but also, importantly, to create a computerized partner for people learning and studying Go.
    Downloads: 0 This Week
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  • 23
    A voice recognition program for World of Warcraft. It allows for key presses and macros to be mapped to voice commands. It also allows voice control of in-game chat channels. This project has moved! Search "WoW VoiceBox" on codeplex.com.
    Downloads: 0 This Week
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  • 24
    Classic game solved with MinMax algorithm (full solution tree) and simple Heuristics. Specially for learning and teaching computer AI
    Downloads: 0 This Week
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  • 25
    With BotWars.Net developers and students can create their own 3d virtual robots via .Net Scripts (C# or Visual Basic.Net) and make them combat in a full 3D arena. You can script the combat and defence strategy and also the robot equipment (weapons, etc.)
    Downloads: 0 This Week
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