A Computer v/s human program for Othello's game. It has some strategies like corner preference, corner protection, sides preference, chance skipping preference etc. implemented and looks ahead upto 4 levels.
I had first written this game 13 years ago in Turbo C for one contest, which I went on to win, and my mom had liked it very much and would play it a lot. In 2004, I lost it when my hard disk crashed. I tried downloading different versions of Othello but none of them marked the valid...