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Goddchen's GWarsBrowser ist ein Client für das Browsergame GWars (www.gwars.de). Er speichert Informationen über das Spiel in einer zentralen Datenbank (zB. Galaxien, Planeten, Stats, ...)
The OpenSource Metaverse Project allows anyone to create and publish their own three dimensional virtual world, such as an MMORPG, a social virtual world, or a metaverse. New forums: http://manageddreams.com/osmpbb
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Our Kalonline Server Emulator is an alternative implementation of the client-server-protocol of the MMOG Kalonline. It is written completely from scratch in C#. At the moment it uses SQLite as its database.
AIML Verbot Converter - Converts AIML files to Verbot KnowledgeBase (VKB) files. Visit http://www.verbots.com/ and http://www.alicebot.org to learn more about AIML and Verbots. Implemented in C# (.NET).
Dark Matrix is a Shadowrun/Cyberpunk themed MMORPG in the making, using both C# and XNA, game clients will be playable via Vista and later possibly a X360 Client. Heavy matrix content is being pushed in this dev cycle.
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This program act as a TCPIP server that broadcasts messages received, via RS232, from a DS-300 race counter (from Electronic Racing Products) to any TCPIP client connected to it.
Tythalos is a project for constructing an MMORPG game (and framework) using Java EE 1.4 as server platform and MS .Net C# for the client software. The original theme of the game will be "medieval fantasy" but the framework itself will be reusable.
Game-Tracker is a game server browser written in C# for the .NET platform with the goal of being a powerful, fast, full-featured game server browser and administration tool. Official homesite at http://www.game-tracker.com/ .
EnjoyTheTime is a .NET based programm for controlling model railroads. It can be used with any SRCP (Simple Railroad Control Protocol) compatible server like DDW (http://mitglied.lycos.de/mgrafe/).
This is a C# implementation of the SRD material from the Open Game Framework made public by Wizards of The Coast (http://www.wizards.com) and the Open Gaming Foundation (http://www.opengamingfoundation.org). The library can be used to create all kinds of
This game consists of a client-side API, a server programm and some GUI. Players develop the artificial intelligence of a robot, which acts on a playground and tries to kill other robots.Everything is implemented in c# and works with Mono.
WhelkMud is a client for connection to all muds. It is designed to be easy to use and advanced method of dealing with content from the mud. It will split the input up from the mud into different windows using easy extended MXP sequences.
The system
GameBots# is a client API written in C# for GameBots, a research-oriented platform for building artificially-intelligent autonomous agents for computer games.
EmGeeGen is a server-client information distribution system, tailored for use with the EmGee role playing system (though the theoretical platform should be useful for a variety of tasks).
Software to play Zertz, a wonderful two-player boardgame that is part of Kris Burm's Gipf Project (http://www.gipf.com).
The software is written in C#, and runs in the .NET Framework.
Shout Tournament Bot, a C# and C++ Battle.Net client emulation 'bot'. Features:
-Tournament setup
-Webpage generation for tournament progress and outcomes
-Moderation
-Clan tools
-Chat
A Client Manager for the game Ryzom. This tool is made to switch between an ATS Client install and a normal client install without using full disk space.
A fully-featured server designed to interact with third-party services and provide its own services, as well as a client designed to interact with that server.