Showing 28 open source projects for "layer 2 protocol"

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  • 1
    Stockfish

    Stockfish

    UCI chess engine

    Stockfish is a free, powerful UCI chess engine derived from Glaurung 2.1. Stockfish is not a complete chess program and requires a UCI-compatible graphical user interface (GUI) (e.g. XBoard with PolyGlot, Scid, Cute Chess, eboard, Arena, Sigma Chess, Shredder, Chess Partner or Fritz) in order to be used comfortably. Read the documentation for your GUI of choice for information about how to use Stockfish with it. Stockfish is a 11-time winner of the Top Chess Engine Championship. Stockfish is...
    Downloads: 149 This Week
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  • 2
    Cubosphere
    Goal of this project is a freeware game similar to the PSX game "Kula World" / "Roll Away". It is designed platform independent, written in C++ and using the following libraries: OpenGL, SDL (Simple DirectMedia Layer), libjpeg, LUA, GLSL-Shader.
    Downloads: 15 This Week
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  • 3

    Killing Softly

    KillingSoftly is a game developed using SDL (Simple Direct Media Layer

    KillingSoftly is a game developed using SDL (Simple Direct Media Layer) and C++for cognitively challenged to enhance their concentration. Note: The aim this post is not to create a game for cognitively challenged but to help other developers who are interested in learning game development programming using SDL and C++ also. The rules of this game are as follows. 1. There are four Dayaans(witch) which are enter into gaming area randomly. 2.
    Downloads: 0 This Week
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  • 4
    OpenDX is a wrapper, which provides DirectX functionality on top of the Simple Direct Media Layer (SDL) library. Using OpenDX enables you to easily port DirectX applications (for example games) to any platform supported by the SDL library.
    Downloads: 0 This Week
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  • 5
    Lame MUD

    Lame MUD

    A lame multi-user dungeon engine.

    Lame MUD is planned to be an engine for virtual text based worlds (as opposed to the seizure inducing modern ARPG/MMORPG titles). Currently, it's still in pre-alpha. The sources available for download are not even remotely resembling anything like a MUD. There is a network layer established and the server acts as a one room chat server.
    Downloads: 0 This Week
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  • 6
    Open Kaillera is an open-source server and client library, aimed to extend and improve maintaining backward-compatibility with the Kaillera netplay protocol.
    Downloads: 6 This Week
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  • 7
    netjatafl is a hnefatafl server and client system, allowing tafl players to join in networked games of tafl. Using a standard network protocol, new clients can be written for any platform. Clients in C++ and PHP/Javascript are included.
    Downloads: 0 This Week
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  • 8
    An 3D space ship game, as a re-make of the original space invaders. Using 3D models for the ships, and raw terrain files. It is an Ogre 3D based project, Ode library for the physics, FMOD for the music layer and RakNet for the network layer.
    Downloads: 0 This Week
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  • 9
    Regimental Command is a generic armored combat system being developed with the Simple DirectMedia Layer (SDL). The goal is to create a cross-platform system that can be used to develop a variety of turn-based and real-time wargames.
    Downloads: 0 This Week
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  • 10
    Ecksdee is a futuristic "Race & Destroy" 3D game. It's "libre software" (GPL License) made using Crystal Space 3D SDK and Crystal Entity Layer.
    Downloads: 0 This Week
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  • 11
    This is a project with game server hosters in mind. Rather than following protocol changes of CVS this project will have permanent support for protocol 7.6 but will also always update to the latest client protocols of Tibia and will be managed by a team
    Downloads: 0 This Week
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  • 12
    Group of young game developers. Making a usefull Game Engine using the Simple DirectMedia Layer (SDL).
    Downloads: 0 This Week
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  • 13
    A cross platform, LGPL networking library that offers RPC and Object Replication using UDP and a protocol to most efficiently detect and recover from packet loss.
    Downloads: 0 This Week
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  • 14
    A game developement library for the Gamepark32 handheld console. The project goal is to provide a full C++ API that will provide Sprite, Tile, and Layer graphics functionality, as well as Music, Input, File and GUI APIs in the future.
    Downloads: 0 This Week
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  • 15
    Invasion is a Gauntlet style game set in the future. Developed in C++ with OpenGL graphics, and Simple DirectMedia Layer for input and sound. You will choose your character and fight through waves of aliens to defend earth from this new race.
    Downloads: 0 This Week
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  • 16
    A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.
    Downloads: 0 This Week
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  • 17
    A triad of engine, GUI, and communication protocol for Chinese Chess (XiangQi). The two elements, engine and GUI, are interchangeable with any third-party application that follows the communication protocol.
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    Downloads: 1 This Week
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  • 18
    Visual chat using udp protocol. It will be a crossed rpg/sims online chat.
    Downloads: 0 This Week
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  • 19
    Popular Ships battle for two players connected across the network. Provides modular concept of three layers (network layer, game logic, and user-interface). Currently only ncurses (console) user interface is implemented.
    Downloads: 0 This Week
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  • 20
    Valkyrias is foremost a layer-engine working between the coder and the libraries, providing simple access to graphic, input and sound functions. It will also be used to create a fast-paced 2D RTS game based on norse mythology.
    Downloads: 0 This Week
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  • 21
    Forgotten Destruction is a free real-time strategy game developed using the Simple DirectMedia Layer. It focuses on the conflict between an evil shadowy empire and human race with their nearby allies.
    Downloads: 0 This Week
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  • 22
    An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
    Downloads: 0 This Week
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  • 23
    Chroma is a layer-centric game engine that uses an XML-like scripting language (DEML) and is built atop the Simple DirectMedia Layer (SDL).
    Downloads: 2 This Week
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  • 24
    An simple MUD implemention using Python. Full object-oriented and scriptable using Python, to achieve maximum freedom of creating a virtual world.
    Downloads: 0 This Week
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  • 25
    Sn**p*/SDL is a two-player game in C++ using the Simple Direct Media Layer (www.libsdl.org). It features the airfight between a generic white dog (Sn**p*) and the Red Baron in various scenarios, e.g. the p**n*ts baseball court or the "Great Pumpkin" field
    Downloads: 0 This Week
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