No hidden charges. No surprise bills. Cancel anytime.
Use your credit across every product. Compute, storage, AI, analytics. When it runs out, 20+ products stay free. You only pay when you choose to.
Start Free
Our Free Plans just got better! | Auth0
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Same as Sokudo rule:
Fill in the game board so that the numbers 1 through 9 occur exactly once in each row, column, and 3x3 box(we call it RULE). The numbers can appear in any order and diagonals are not considered.
Base on Win32SDK, code with C++
You play with a starship and fight against other ones controlled by the computer or by humans. A lot of levels, game modes and weapons. 3D graphics and easy gameplay.
A game based around the popular Puerto Rico game. The client will be available for various OS´s. The server code will be for Linux but may work on other POSIX-Systems as well. The game will include definable buildings and graphics.
Star Wars Galaxy 3D represents a map of the Star Wars galaxy in 3D like a navigation computer. You can search for planets and on the bottom you can then read an article about the planet.
Text Space Game rpg would like to make the game better by makeing the text game open source and for people to have fun with useing the code for people can have ideas for some new code.
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
Nintendo DS port complete. Shoot down meteors by matching kanji with their pronunciations. Has kanji for all grade levels (~5,000 total). Inspired by Kanji City Defender.
Full-stack observability with actually useful AI | Grafana Cloud
Our generous forever free tier includes the full platform, including the AI Assistant, for 3 users with 10k metrics, 50GB logs, and 50GB traces.
Built on open standards like Prometheus and OpenTelemetry, Grafana Cloud includes Kubernetes Monitoring, Application Observability, Incident Response, plus the AI-powered Grafana Assistant. Get started with our generous free tier today.
Puzzle game where you should try to memorize a pattern and then rebuild it. Similar to Brain Blasters on Amiga.
The code has now moved to GitHub: https://github.com/Zitrax/brainblast
A port of Quake 1 to Direct 3D. This is a native port, not using any wrappers or suchlike. Direct 3D 9.0c is used, and all of the code has been written from scratch to replicate as much of GLQuake's functionality as possible.
A simple dual n-back trainer, written in C++, and using SDL (and only SDL). Designed to mimic the simple training scheme outlined in Jaeggi's paper on developing working memory, it features a professional voice artist for the letter sounds.
...By the time you have completed all 30 levels you will know the romanji and pronunciation for every Kana character
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
UPDATE 2012-08-15: Software license has been updated to the MIT License! In the source files it still say GPL, so please just ignore that. All of the code is now released under the MIT License so you can now easily use it for commercial use!
This MIT License only applies to the sourcecode.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
FunType is intended to motivate children who love videos to learn to use a keyboard to type. FunType plays video clips after the puzzle text is typed correctly.
FunType provides the ability to easily generate puzzle files to go with existing videos
Skeleton is a graphical coding environment to easily create and modify rooms/areas
of MUDs basing on the Evermore Core Library (EverLib - see www.evermore.de).
This project has created a plugin for the Multi Purpose Viewer (MPV) an open source Image Generator (IG) used for testing the Common Image Generator Interface (CIGI). The code of this project is an adaptation of the ShaderManager from Delta3D.
Multiplayer game for up to 8 players on one computer. Each player controls an Orbiter which is affected by gravity and inertia. The goal is to kick all other Orbiters out of the map.
Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
This is a C++ implementation of Puyo Puyo, a Japanese computer puzzle game of 1991. It uses Qt and Boost Graph Libraries and some design patterns and works with any platform on which Qt is available. It can be used as a tutorial for learning game design.
A single player + computer opponents, varying difficulty, simple drag racing game using OpenGL and IrrLicht Graphics Engine.Choose from a variety of cars, each with its own visual settings and race down the highway.Own the night, 20 seconds at a time!!
A 2D Engine aimed to be a robust solution to handle most 2D games. The caveat to that is the code is in a constant flux with design changes and refactoring.