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A port of Quake 1 to Direct 3D. This is a native port, not using any wrappers or suchlike. Direct 3D 9.0c is used, and all of the code has been written from scratch to replicate as much of GLQuake's functionality as possible.
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
...By the time you have completed all 30 levels you will know the romanji and pronunciation for every Kana character
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UPDATE 2012-08-15: Software license has been updated to the MIT License! In the source files it still say GPL, so please just ignore that. All of the code is now released under the MIT License so you can now easily use it for commercial use!
This MIT License only applies to the sourcecode.
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Skeleton is a graphical coding environment to easily create and modify rooms/areas
of MUDs basing on the Evermore Core Library (EverLib - see www.evermore.de).
This project has created a plugin for the Multi Purpose Viewer (MPV) an open source Image Generator (IG) used for testing the Common Image Generator Interface (CIGI). The code of this project is an adaptation of the ShaderManager from Delta3D.
Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
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A 2D Engine aimed to be a robust solution to handle most 2D games. The caveat to that is the code is in a constant flux with design changes and refactoring.
Sandbox application using the Box2D physics engine with graphics done by SDL and OpenGL. I include some of the Box2D sourcecode in this project. I claim no credit for any of the source files with the "b2" prefix.
A Chess game made by two students for a progamming project. The game has support to save and load files and timers for each player. The sourcecode is in portuguese but there are plans to translate it. This is the base for the bigger project: Hydrus.
The Game Incubator provides all you need to start a video game from scratch. It has a user-friendly interface to code with and does all the dirty job for you. So you can remain focused on one thing: making a great game!
The Indie Game Jam is a yearly experimental game design event. Professional game developers create a custom game engine and make games with it over four days. The results are shown at the GDC & indiegamejam.com, and the code is GPLed on sourceforge.
ChessDB is a free open-source chess database for Windows, Linux, Mac OSX and most UNIX and UNIX-like operating systems. ChessDB is based on code from Scid http://scid.sourceforge.net/ - a project for which there have been no updates for several years. In
Adventure Develop would be a free and open alternative to AdventureMaker, providing an user-friendly interface and a complete environment for develop point&click game. ********** Development has been stopped because the engine is too distant to be compli
BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
ClassicThunder Checkers is a fun 2d checkers program, featuring AI. It is also an excellent example of basic to advanced 2D graphics, data structures, and artificial intelligence. So many newer C++ programmers may enjoy and lean by looking through code.
This project is a portage of LUA on GP2X.
It uses LUA sourcecode from 5.0 version and SDL toolkit from dev.gp2x.com
For more information see http://glua2x.memiks.info/