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Client-server based software that talks to Digitrax LocoNet.
TCP server talks through a hardware interface (e.g. LocoBuffer) to LocoNet.
(User interface) clients talk to that server.
Java Games and Graphics is meant to be a fun project. The goal here is to have fun with JAVA graphics and JAVA games. There is no specific goal as to what kind of graphics or games.This project features an RPG Role Playing, MUD, and Turn Based Combat gam
Ever wanted to use a Wii Remote, pheraps a Multitouch surface or the Microsoft Kinect to control your application/game even if web based? If so, then MonoMIG (Multi Input Gateway) is what you are looking for!
An Open Source 3D based successor to the game SubSpace and the current client Continuum. (http://getcontinuum.com) Includes both Client and Server and support services. The main website and forums are accessible through http://subspace2.net.
Moved to github: https://github.com/kesara/checkersplus
Client server based, platform independent, multi player American Checker (English Draughts) game. With J2EE based server, Java Client and a Windows.NET client.
Flash IRC client is a feature rich open source web-chat client. It's built in flash - no hassle in installation, cross platform, and secure. It is a convenient and affordable solution for adding state of the art chatroom(s) to any website.
This game consists of a client-side API, a server programm and some GUI. Players develop the artificial intelligence of a robot, which acts on a playground and tries to kill other robots.Everything is implemented in c# and works with Mono.
Soccer Manager Unlimited is the game where user manages all aspects of his own team, including game tactics, training players, improving his stadium, buying and selling players, and much much more. Includes both web access and standalone dotnet client.
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
A MUD server/library written in C#. Executable on any OS with the Microsoft .NET Framework installed. Featuring a completely object-oriented framework, It will be useable as a MUD server, or library to write another mud, client, or administration tool.
Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.
Open client/server based poker system for playing over the 'net. The server is developed in C using the GLib and GNet libraries. There will be clients for GNOME as well as Win32.
A .NET framework for the game of diplomacy. It will provide a mapper, server/tournament manager and an easily alterable client amongst other helpful tools.