19 projects for "deep learning ai" with 2 filters applied:

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  • 1
    Botcraft

    Botcraft

    Botcraft is a cross-platform C++ library to create bots

    Botcraft is an advanced Minecraft bot framework that provides a full client implementation in Node.js, enabling bots to join Minecraft servers, interact with the world, and perform tasks like mining, fighting, and building. It leverages the mineflayer ecosystem to provide a highly programmable interface for automation and AI experimentation in Minecraft. Botcraft is particularly useful for AI researchers, game modders, and automation enthusiasts who want to explore pathfinding, environment...
    Downloads: 0 This Week
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  • 2
    Chess-Coding-Adventure

    Chess-Coding-Adventure

    A work-in-progress chess bot written in C#

    ...It is often used alongside video tutorials that explain each step in detail. Overall, Chess Coding Adventure provides a comprehensive introduction to building game AI systems.
    Downloads: 1 This Week
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  • 3
    DarkForestGo

    DarkForestGo

    DarkForest, the Facebook Go engine

    darkforestGo is an early deep-reinforcement-learning Go engine that combined a convolutional policy/value network with Monte Carlo Tree Search (MCTS) to play the full 19×19 game at a strong amateur level. The system couples fast GPU policy inference with CPU or GPU-assisted tree search so priors from the network guide exploration while search refines local tactics.
    Downloads: 0 This Week
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  • 4
    Human AI Net

    Human AI Net

    a Human and Artificial Intelligence Network

    We are going to teach eachother how to build AI and new kinds of game objects in this network using intuitive dragAndDrop. Its going to be a space for experimenting with fun and useful tools in new ways. Version 0.8.0 has some advanced components that will be working soon. The plan is a massively multiplayer space where we design, evolve, and play with game objects and do AI research together which controls those game objects along with directly playing the games.
    Downloads: 0 This Week
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  • 5
    RuleRule

    RuleRule

    A puzzle game of rules acting upon rules. Create the desired pattern.

    RuleRule is a game which might be of interest to students and researchers of AI, machine learning and related areas. In this game, rules act and modify other rules (including themselves). The goal is to reach a desired condition (e.g. a checkerboard of red and yellow). Versions For a first test of the game mechanics in your browser, download the Javascript version, coded by Jan-Hendrik Vienup (December 2014, GPL) tested with Firefox, MSIE, Chrome, and Safari : RuleRule3.zip First created with NeXT Interface Builder and Objective-C files (1995, Mach OS): rulerule.gz (Creative Commons Attribution License). ...
    Downloads: 0 This Week
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  • 6

    Isometric Turn-Based Strategy

    A turn-based strategy game in the spirit of Tactics Ogre

    The end-goal is a deep, complex tactical turn-based RPG. The main inspirations are the Final Fantasy Tactics series and Tactics Ogre, with plenty of room for innovation. Currently, we are implementing weapons, items, and spells into the battle framework, and soon to come will be the core RPG mechanics, AI, and self-contained missions. The game is being coded in C++ using SDL.
    Downloads: 8 This Week
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  • 7

    CoffeeMud For AI

    CoffeeMudForAI is plaform to design AI in

    ...To provide a platform for undergraduate computer scientists to build relatively complex AI. 3. To provide a set of agents that non-technical people can play around with and get a feel for how various AI techniques work. CoffeeMudForAI goals 1. To provide a platform to study the non-robotic aspects of AI(AI Planning, inter-agent planning, muti-agent planning, Machine learning, etc.) 2. To provide a game-like platform so people coming from the game AI world can contribute to AI research.
    Downloads: 0 This Week
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  • 8
    Swarm Wars

    Swarm Wars

    Safety in numbers.

    ...The back propagation learning uses a reward vector and plasticity matrix that is evolved as part of the genome. Long story short, the AI is pretty frickin' sophisticated. Players can take control of organisms, trade resources and organisms in a market, and aid evolution by selective breeding.
    Downloads: 1 This Week
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  • 9
    Brainable is a C++ library containig AI tools for game developpement. You will find in it classes about steering behaviors, pathfinding, learning, decision making... Brainable contains softwares to design graphically different parts of the AI engine.
    Downloads: 0 This Week
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  • 10
    This chess program changes its strength to give the best match against you. Eventually it learns to beat you specifically through learning alogirthms. Features included transposition tables and a elementary 3-piece endgame tablebase.
    Downloads: 0 This Week
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  • 11
    Havoc is a python game power by pygame. A bidimensional old school shot'em up with an improved ai, different weapons and different kinds of enemies with different abilities.
    Downloads: 0 This Week
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  • 12
    MILT is designed to facilitate research in imitation learning through first-person computer games. Featuring strategic, tactical and reactive modules, it allows developers to work with their preferred games or take advantage of integrated Quake2 support.
    Downloads: 0 This Week
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  • 13
    Classic game solved with MinMax algorithm (full solution tree) and simple Heuristics. Specially for learning and teaching computer AI
    Downloads: 0 This Week
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  • 14
    Turn based Java space strategy game. This consists of a variety of settings, scenarios, and ship types to allow plenty of tactics in play against humans or an AI. It is currently a learning project, but may develop into a stable game.
    Downloads: 0 This Week
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  • 15
    General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
    Downloads: 1 This Week
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  • 16
    iMate is a win32 / Linux desktop mate programme. It offers more features than the already existing desktop mate (AI, learning capacity, growth and limited lifeTime, third party tools to add new behaviour, ...).
    Downloads: 3 This Week
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  • 17
    This project is rather dead. It might be of interest to people learning the Allegro library, but not to games players. The engine works, but there is no enemy AI or multiplayer, so there are no opponents to fight against.
    Downloads: 0 This Week
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  • 18
    Arkon simulates a universe of interacting entities. It is an experiment with learning experience as its grand goal. The development path is strictly dynamic, starting as a starship simulation with eyes on the possibility of battles among AI-piloted ships
    Downloads: 0 This Week
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  • 19
    Etherian Life
    A MMORPG game focused around the malleability of a 'sandbox' world. Focused on learning more about living in the real world. Item creation, vast map with natural boundaries. AI systems. Projected to be an educational yet fun game.
    Downloads: 0 This Week
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