Showing 29 open source projects for "deep learning ai"

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  • 1
    openage

    openage

    Open source clone of the Age of Empires II engine

    openage is a free cross-platform RTS game engine that provides the mechanics of Age of Empires. Using modern technologies as C++17, OpenGL/GLSL, Python, Qt5 and CMake allows people using GNU/Linux, BSD, macOS or Windows to play the game natively. Our aim is to make openage a platform for the original Age of Empires games providing the same look and feel, but with more features for modding and multiplayer. openage uses an open API powered by our human-readable configuration language nyan. We...
    Downloads: 8 This Week
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  • 2
    ViZDoom

    ViZDoom

    Doom-based AI research platform for reinforcement learning

    ViZDoom allows developing AI bots that play Doom using only the visual information (the screen buffer). It is primarily intended for research in machine visual learning, and deep reinforcement learning, in particular. ViZDoom is based on ZDOOM, the most popular modern source-port of DOOM. This means compatibility with a huge range of tools and resources that can be used to create custom scenarios, availability of detailed documentation of the engine and tools and support of Doom community...
    Downloads: 0 This Week
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  • 3
    Ct.js

    Ct.js

    Ct.js is a desktop game engine that makes learning programming fun

    ct.js makes learning programming fun and game development easy by its visual tools, good docs and flexible, modular library. It is free, open-source, and is loved by hobbyists, professionals, teachers, and their students. Bad tools hinder your performance. Ct.js is designed to be like a brush with which you create games, not to be an enemy you will fight with. ct.js bundles come with offline docs, tutorials, and editable examples and demos. The code editor highlights errors and provides...
    Downloads: 0 This Week
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  • 4
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    ... using Deep Reinforcement Learning, or using Gradient based optimization (for example LFBGS). In addition, the simulator can be entirely run on CUDA for fast rollouts, in combination with Augmented Random Search. This allows for 1 million simulation steps per second. It is highly recommended to use PyBullet Python bindings for improved support for robotics, reinforcement learning and VR. Use pip install pybullet and checkout the PyBullet Quickstart Guide.
    Downloads: 4 This Week
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  • 5
    AirSim

    AirSim

    A simulator for drones, cars and more, built on Unreal Engine

    ... a platform for AI research to experiment with deep learning, computer vision and reinforcement learning algorithms for autonomous vehicles. For this purpose, AirSim also exposes APIs to retrieve data and control vehicles in a platform independent way. AirSim is fully enabled for multiple vehicles. This capability allows you to create multiple vehicles easily and use APIs to control them.
    Downloads: 17 This Week
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  • 6
    Euler

    Euler

    A distributed graph deep learning framework.

    ... for processing by existing deep learning models. Graph is a data type in non-Euclidean space and cannot be directly applied to existing methods, requiring a specially designed graph neural network system. Graph-based learning methods such as graph neural networks combine end-to-end learning with inductive reasoning, and are expected to solve a series of problems such as relational reasoning and interpretability that deep learning cannot handle.
    Downloads: 1 This Week
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  • 7
    Project Malmo

    Project Malmo

    A platform for Artificial Intelligence experimentation on Minecraft

    How can we develop artificial intelligence that learns to make sense of complex environments? That learns from others, including humans, how to interact with the world? That learns transferable skills throughout its existence, and applies them to solve new, challenging problems? Project Malmo sets out to address these core research challenges, addressing them by integrating (deep) reinforcement learning, cognitive science, and many ideas from artificial intelligence. The Malmo platform...
    Downloads: 4 This Week
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  • 8
    TorchCraft

    TorchCraft

    Connecting Torch to StarCraft

    We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch. This white paper argues for using RTS games as a benchmark for AI research, and describes the design and components of TorchCraft. TorchCraft is a BWAPI module that sends StarCraft data out over a ZMQ connection. This lets you parse StarCraft data and interact with BWAPI from...
    Downloads: 0 This Week
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  • 9
    Tic Tac Toe (Autonomous) Dhaval Kadia

    Tic Tac Toe (Autonomous) Dhaval Kadia

    Experience AI ( Computer Plays with You ) !

    SmartPrediction-ENGINE inside Enhanced with Artificial Intelligence Based upon Game Theory Still This is in BETA Phase
    Downloads: 0 This Week
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  • 10
    Human AI Net

    Human AI Net

    a Human and Artificial Intelligence Network

    We are going to teach eachother how to build AI and new kinds of game objects in this network using intuitive dragAndDrop. Its going to be a space for experimenting with fun and useful tools in new ways. Version 0.8.0 has some advanced components that will be working soon. The plan is a massively multiplayer space where we design, evolve, and play with game objects and do AI research together which controls those game objects along with directly playing the games. The main data format is, from...
    Downloads: 0 This Week
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  • 11
    Star Ships Learning Framework
    The Star Ships Learning Framework (SSLF) provides basic routines and methods in order to interact with the space shooter Star Ships V2.1. It provides the necessary interfaces for controlling the program's ships and its logic from outside the game.
    Downloads: 0 This Week
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  • 12
    RuleRule

    RuleRule

    A puzzle game of rules acting upon rules. Create the desired pattern.

    RuleRule is a game which might be of interest to students and researchers of AI, machine learning and related areas. In this game, rules act and modify other rules (including themselves). The goal is to reach a desired condition (e.g. a checkerboard of red and yellow). Versions For a first test of the game mechanics in your browser, download the Javascript version, coded by Jan-Hendrik Vienup (December 2014, GPL) tested with Firefox, MSIE, Chrome, and Safari : RuleRule3.zip...
    Downloads: 0 This Week
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  • 13
    Deep Space Pirates
    A space combat simulator game/learning project. All the info in our wiki: https://sourceforge.net/apps/mediawiki/dspirates/index.php?title=Main_Page Our code at: https://deepspacepirates.codeplex.com/SourceControl/latest
    Downloads: 0 This Week
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  • 14
    caravANDroid

    caravANDroid

    A free open source Android version of Caravan

    A free open source porting to Android of the card game Caravan. COPYRIGHT NOTICE: Please note that this project is purely educational and NON LUCRATIVE. This game isn't neither officially licensed nor produced by Obsidian Entertainment, which owns the Fallout Series (© Obsidian Entertainment) and thus the Caravan game itself.
    Downloads: 0 This Week
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  • 15

    CoffeeMud For AI

    CoffeeMudForAI is plaform to design AI in

    ... computer scientists to build relatively complex AI. 3. To provide a set of agents that non-technical people can play around with and get a feel for how various AI techniques work. CoffeeMudForAI goals 1. To provide a platform to study the non-robotic aspects of AI(AI Planning, inter-agent planning, muti-agent planning, Machine learning, etc.) 2. To provide a game-like platform so people coming from the game AI world can contribute to AI research.
    Downloads: 0 This Week
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  • 16

    Isometric Turn-Based Strategy

    A turn-based strategy game in the spirit of Tactics Ogre

    The end-goal is a deep, complex tactical turn-based RPG. The main inspirations are the Final Fantasy Tactics series and Tactics Ogre, with plenty of room for innovation. Currently, we are implementing weapons, items, and spells into the battle framework, and soon to come will be the core RPG mechanics, AI, and self-contained missions. The game is being coded in C++ using SDL.
    Downloads: 0 This Week
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  • 17
    HoldemAI

    HoldemAI

    Texas Holdem Poker AI

    Full ring Texas Hold'em poker game built around an intelligent AI system. The AI uses players' betting actions to calculate a probability distribution of their hole cards and uses it to evaluate hand strength and the best possible action. Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength. The AI code can be easily adapted for input from screen scrapers.
    Downloads: 0 This Week
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  • 18
    Swarm Wars

    Swarm Wars

    Safety in numbers.

    ... neural net augmented with online back propagation learning. The back propagation learning uses a reward vector and plasticity matrix that is evolved as part of the genome. Long story short, the AI is pretty frickin' sophisticated. Players can take control of organisms, trade resources and organisms in a market, and aid evolution by selective breeding.
    Downloads: 0 This Week
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  • 19
    Brainable is a C++ library containig AI tools for game developpement. You will find in it classes about steering behaviors, pathfinding, learning, decision making... Brainable contains softwares to design graphically different parts of the AI engine.
    Downloads: 0 This Week
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  • 20
    A Checkers game implementation in Java that is optimized for AI's. It includes a basic GUI and a trainer for learning AI's. This started as a Checkers program for a Checkers AI contest in the Stanford EPGY 2008 summer AI course.
    Downloads: 0 This Week
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  • 21
    Havoc is a python game power by pygame. A bidimensional old school shot'em up with an improved ai, different weapons and different kinds of enemies with different abilities.
    Downloads: 0 This Week
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  • 22
    a simple c/s framework software to play Reversi game also known as Othelo, with a well developed AI client, one could develop his/her own client too. Please refer to https://github.com/aijunbai/reversi.git for possible updates.
    Downloads: 0 This Week
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  • 23
    Classic game solved with MinMax algorithm (full solution tree) and simple Heuristics. Specially for learning and teaching computer AI
    Downloads: 3 This Week
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  • 24
    Turn based Java space strategy game. This consists of a variety of settings, scenarios, and ship types to allow plenty of tactics in play against humans or an AI. It is currently a learning project, but may develop into a stable game.
    Downloads: 0 This Week
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  • 25
    An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.
    Downloads: 0 This Week
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