Showing 5 open source projects for "transfer function model"

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  • 1
    Fyrox

    Fyrox

    3D and 2D game engine written in Rust

    ...Built-in save/load, save or load entire state of the engine in one call. Full-featured scene graph with various nodes (pivot, camera, mesh, light, particle system, sprite). High-quality binaural sound with Head-Related Transfer Function (HRTF) support. Standalone scene editor makes scenes in native engine format using the power of rusty editor. Rigid bodies, rich set of various colliders, joints, ray casting, etc.
    Downloads: 0 This Week
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  • 2
    SwitchWithIt Ver 1.7.10.50

    SwitchWithIt Ver 1.7.10.50

    Model Railroad Shipment Based Operations Program

    Version 1.7.10.50 UPDATED 02/07/26 Model Railroad shipment based operations program. Generates switchlists for freight, unit, mixed, and passenger trains. Trains can begin or end in Towns, Yards (Normal and Staging), or Industries. Also included is an exportable inventory function with image field . The program is portable. It can be loaded on a thumb drive or other memory device and run from any Windows based computer (not phone).
    Downloads: 1 This Week
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  • 3
    Flight Logs

    Flight Logs

    Maintain logs of model rocket flights and your rocket fleet inventory

    Update This project has been discontinued due to Microsoft deprecating VBA and VBScript in upcoming Windows updates. Both of these services are needed for Flight Logs to function. Original Description Flight Logs is more than just a database to log your rocket flights. Flight Logs is an in-depth record of your rocket activities. It records your flights plus collects data on events surrounding your flights, and allows you to track how well the rocket performed. The rocket's very...
    Downloads: 0 This Week
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  • 4
    Train Invaders

    Train Invaders

    Jupyter Notebook + Space Invaders

    Training a model can be a long long process. In the meantime, have a bit of fun with a competitive space invaders game. See if you can get your name to the top of the leaderboard.
    Downloads: 0 This Week
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  • 5
    This is a basic client/server game in DirectX featuring up to 16 simultaneous players moving around a flat sheet of grass as skinned/animated .X meshes (the Tiny model from Microsoft demos) in only about 3500 lines of code.
    Downloads: 0 This Week
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