Showing 20 open source projects for "pixel 5"

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  • 1
    Pixel Deals

    Pixel Deals

    Track game prices across stores and get alerts when deals appear fast!

    Pixel Deals is a lightweight desktop application designed to help gamers track video game prices across multiple digital stores. Instead of manually checking each store for discounts, Pixel Deals automatically monitors price changes and alerts users when a game becomes cheaper or when its price drop. The application runs quietly in the background and periodically checks supported stores for updated pricing information. When a price change is detected, users receive a notification so they...
    Downloads: 0 This Week
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  • 2
    grafx - Extensible Java Graphics Package

    grafx - Extensible Java Graphics Package

    Extensible Line-drawing & Polygon-filling Rasterization Libs for Java

    Line-drawing and polygon-filling rasterization algorithms in Java. Simple 2D package and more complex 3D package with Z-buffering. Texture mapping not supported at the moment. Color interpolation for lines, Gouraud shading for polygons fully supported. Floating point vertex coordinates, not integer. Pixel-level aliasing, not endpoint aliasing. Doesn't use Bresenham line style! Works with all Java versions. No external dependencies. Suitable for study in academic institutions,...
    Downloads: 0 This Week
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  • 3
    Pixel Rush

    Pixel Rush

    Avoid enemies that want to kill you.

    Avoid enemies that want to catch and kill you. Buy more lives, faster speed or regenerate your lives in the shop. Change the background of the game, the color of the player or another language! We have several types of enemies: Red ( BasicEnemy ), Gray ( HardEnemy ), Green ( SmartEnemy ) and Blue ( FastEnemy ). More enemies will be added in future updates. The red enemy is basic. Gray is more of a special one that only occurs on hard and changes its speed whenever it touches the side...
    Downloads: 0 This Week
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  • 4
    QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
    Downloads: 12 This Week
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  • 5
    FB Shooter Force 2019

    FB Shooter Force 2019

    Side scrolling shoot'em up game

    Side scrolling shoot'em up game specially developed for the FBGD "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019).
    Downloads: 0 This Week
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  • 6
    crosti

    crosti

    Build your personal cross stitches!

    This tool allows you to make your own unique cross stitch design from custom image. You can resize and rotate image, reduce the number of colors, change image palette, make cross stitch design, preview it, save and print. Cross stitch design edition available: colors and icons changing, new color addition, color fill, pixel draw, lines and half-stitches.
    Downloads: 13 This Week
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  • 7
    ALRDR 2.0 demo

    ALRDR 2.0 demo

    The second demo of my game engine.

    Started when I was 16, still not ended, here is a demo of the game engine on which I work for more than 1 year. It's my first game project, so I decided to make it easy, by creating my own game workbench (a friend is making the MapEditor, I'm doing the rest), including the game engine, render engine, graphics, programmation, syntax ect. Don't wanted especially to share it, but friends wanted to play on it, so I will just share the .exe here. The source will come maybe later :)
    Downloads: 0 This Week
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  • 8
    Pixel Empires

    Pixel Empires

    A cellular automation simulation governed by probability.

    This cellular automation simulation uses probability to control the growth and decay of different cells. This simulation uses cells of 6 different colors each of which is initially given one cell to be placed in a random location on the grid. 3 rules govern the evolution of this system: First, each cell will randomly select an empty cell around it or itself. If an empty cell is selected, a new cell will be formed in it. If the cell selects itself, it will not expand. In the next...
    Downloads: 1 This Week
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  • 9
    Gorgon Game Engine

    Gorgon Game Engine

    Gorgon Game Engine (GGE) is a C++ game engine that handles many tasks.

    Gorgon Game Engine (GGE) is a multi-module, interface driven, C++11 game engine that handles graphics, animations, sound, multimedia, input, operating system, resource management, simple effects and user interface. Its primary aim is to be easy to program on. Recent repository is moved to https://bitbucket.org/darkgazeorg/gorgon-game-engine
    Downloads: 0 This Week
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  • 10
    A platform independent 2d game programming framework for c/c++ programmers with least possible dependencies for easy porting and with focus on easy api calls and the requirement of commercial programmers
    Downloads: 0 This Week
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  • 11
    PixelRunner

    PixelRunner

    Avoid black Pixel-Blocks

    You navigate a green Pixel-Block through a field of random generated colored Pixel-Blocks. Some Pixel-Blocks help you to reach a high score and some don't. If there's no way out, you should fire your laser with SPACE. There's also a possibility to pause the game with 'P'. With the arrow-keys UP and DOWN you can move the green Pixel-Block. Every fifty scorepoints the refresh speed gets faster. Update 3.4 : +Bugfix on Game-over-Frame Update 3.3 : +Game-over-Frame with restart...
    Downloads: 0 This Week
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  • 12
    Pixelchase
    A very simple game programmed using the Allegro game library. Basically a 2 player tag, each player controlling a colored box or "pixel". The red pixel is the chaser, and the blue pixel is the runner.
    Downloads: 1 This Week
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  • 13
    Optimized "pixel perfect" collision detection intended for use in 2-D games. This is intended for use with either Allegro or SDL (game-oriented IO libraries), but does not require either.
    Downloads: 0 This Week
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  • 14
    omron++ is a pixel AI game with up to four armies of pixels fighting each other. depending on their allegiance, vision range and 'mob size', they will form groups of pixels (called mobs) and go hunting together. The project is now hosted on https://github.com/bk138/omronplusplus !
    Downloads: 0 This Week
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  • 15
    SDL_Collide is a simple 2D collision detection library for SDL supporting pixel perfect collision tests between surfaces, bounding box collision checks and circle intersection routines.
    Downloads: 0 This Week
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  • 16
    Complete development utility for graphics of tile based games. Includes a bitmap editor for creating tiles and sprites and a map editor for designing level maps. Output is completely programmable, generate header/source files for use with any project!
    Downloads: 0 This Week
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  • 17
    Pixel Toaster is a portable open source framebuffer library for C++. It provides a fast and easy way to get your pixels on the screen. Floating point and truecolor pixel formats are supported on Windows, Mac and Unix.
    Downloads: 0 This Week
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  • 18
    Plotter displays bitmaps with "fireworks", pixel by pixel. it requires gdi+ and displays either a bitmap specified from the command line or the bitmap in its resources (if any).
    Downloads: 0 This Week
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  • 19
    The remake of the IBM classic from 1991. This project has successfully duplicated pixel for pixel the Gorillas.bas game. Hosted on http://www.rickyroad.com/
    Downloads: 0 This Week
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  • 20
    Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correc
    Downloads: 0 This Week
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