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This program will be a 3d Editor for Erwin Coumans's 1996 3D Engine Demo (http://coockie.com), in hopes that it can be used to create worlds more effectively, and give anyone a basic knowledge of creating a 3d editor.
Wizards Pass is going to be Multiplayer RPG toolset. It will have its own engine and tools so that users can create online worlds and let others play in them.
The Euphoric Ataxia project is an attempt to create a fast, reliable, secure and stable MUD (multi-user dungeon) server and engine entirely in the Java programming language in order to ensure portability.
SPAGS stands for the SDL-Powered Adventure Game System. It is a crossplatform point-n-click adventure game engine for people to write their own adventure games
The Complete Roll Playing Game Engine is an engine that can be used to create roll playing games. It includes programs to build characters, monsters, and worlds. cRPGe currently uses the AD&D rules set.
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ABKit is a C++ library intended to accelerate board games development by providing the thinking engine under the Alpha-Beta algorithm.
The application just need to create a few C++ methods to adapt to the actual game (like Chess, Checkers, ...).
FFIRE intends to create a cross-platform RPG engine, with a World Editor that supports the creation of both single-player and multi-player RPG worlds. Java developers in general may be interested in our libraries, such as our multithreaded server package.
We are a completely new mud engine not based on any previous ones but taking their best features, optimizing them and putting them to use. The source code is mainly written in C++ and is aimed to be as multi-platform as possible.
Proteus RPG Engine is a very open rpg engine, allowing roleplaying in many ways. And by roleplaying, I mean taking on the role of a character and making decisions based on the character's personality
We will be developing side scroller arcade-type games from the classic gaming era. Windows and Linux versions will be available, along with the engine and Java development tools and editors.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
The Zephyr 3D game engine is designed to be a very high-level engine for the development of games. The engine is presented as an ActiveX DLL to allow Visual Basic and C++ developers access to the object model. Ease-of-use and and an intuitive object mod
Simple Real Time Strategy Engine provides a simple way for creating Java multiplayer games that can be played with a small delay between users action the actual response in the game.
The programmer can focus on his game and the engine does the communica
g3d is an experimental xml file format for 3d data. An open format not tied to a particular engine or graphics tool gives flexibilty to reuse and repurpose data, and develop platform and project independant tools.
Provide scripting language support for Decal. (decaldev.sourceforge.net) Use Microsoft's Scripting Engine so we can support other AC Script files. Provide a higher level API for accessing Decal (better wrapping of msgs, events, etc).
A (soon to be) complete wrapper engine for the OpenGL graphics library. It will support all of the most important 3D functions, including camera, lighting, object creation, and more. Also, multimedia and networking support are planned.
The Dilbert Engine is an isometric engine for isometric games (wow!) being written in Visual Basic, and using Direct Draw for graphics rendering, although eventually I hope that it will be a COM object, and available to use in any COM compliant language.