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obeditor is a tool for the game engine OpenBOR. It currently permit editing characters animations, making mods for OpenBOR easy to develop. Platform supported : linux, windows.
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
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A 2D Engine aimed to be a robust solution to handle most 2D games. The caveat to that is the code is in a constant flux with design changes and refactoring.
Ever had that perfect plot idea for an RPG but didn't have the programming knowledge to create it? Enter Sphere. Sphere is a console-style RPG engine that allows others to create an RPG similar to Final Fantasy, Dragon Quest, or Phantasy Star.
The Legend MUD engine is intended to be an open-source, modular engine for text-based multiplayer games. Rather than be tied to one theme or codebase, it is intended to be modular and easily changed to suit individual needs.
This project sourcecode move to http://code.google.com/p/jmugen/ (temporary because i have some problem with sourceforge) Mugen.Java or JMugen is 2D fighting game engine like Mugen
FreeNukum is an approach to rewrite the engine of the Duke Nukem 1 (2D, EGA graphics) game. It will be possible to play the game using the original graphics and level data, as well as you can play using your own graphics an level data.
EGE game engine aims to be a simple, easy to use, yet powerful game engine. It also aims to run on multiple platforms and to accomplish this, EGE will use OpenGL and SDL as backends. EGE is heavily influenced by HGE(hge.relishgames.com).
The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.
Westwood red alert game engine. (original .mix files required) This is a rebuild of the red alert game engine (based on FreeCNC and FreeRA). To play the game with this engine you need the original .mix files. Demo version also work.(see RA95demo.zip)
The Imaginary Game Engine project tries to create a full-featured, modular and multi-threaded game engine in C#, usable with both Microsoft's .NET runtime and Mono.
Stratagem engine is a free 3D real-time networked massive strategy game implemented in Java using Xith3D. It's entirely "flavorable" so entire new games can be created using just models and XML definition files.
Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
Geist3D is a graphics engine complete with an integrated development environment. It combines an extensible Scene Graph API with a Petri Net runtime kernel, the Lua scripting engine and rigid body physics.
Varzeneh is a FPS game taking place in 2457 A.D. It blends the claustrophobic action in games like aliens vs predator with some R.P.G. tips to enhance game experience at maximum. You are J.Doop a smuggler born in Mu Arae system ...
Turkish Airborne Simulator is a 3D flight simulation. You can fly above the all earth surface or roam the earth with using mouse like Google Earth. TAsim is based on OpenSceneGraph and VirtualPlanetBuilder.
A collection of tools and engine pipeline support for game projects: Goal is to make the construction of specialized game engines a fast and flexible process. Current target language/platform is Flash/haXe.
The Unknown Horizon project aims at creating an open source realtime economy simulation game with strategy elements in an isometric 2D engine loosely oriented towards Sunflower's Anno series.
Betel is a physics and graphical engine for "paper puppet" animation - cut-out images can be assembled with pivot points, and then animated using the mouse or recorded movements.
This is an Single or Multi player First or Third Person Shooter game borrowing concepts from other popular games, such as Portal and Halo, in a futuristic setting. This will use OGRE as the 3D engine, and NewtonGD for physics. It will also use a custom n