Showing 131 open source projects for "shader model 2.0)"

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  • 1
    A model railway simulation. You can define trains, tracks, switches and signals and then watch the trains driving on the tracks, control the trains, switches, and signals.
    Downloads: 0 This Week
    Last Update:
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  • 2
    A QNX-based library and tools for controlling Märklin Digital model railroads over a serial interface. The Project includes a shell for interactive control and also bootable floppy disk image to easily turn any pc into a dedicated railroad controller.
    Downloads: 0 This Week
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  • 3
    GNURPS is a core engine written in advanced C++ to model complex interactions of role playing game based objects.
    Downloads: 0 This Week
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  • 4
    RPGCalc is a calculation engine designed to allow user/developers to model RPG systems and create tools like GM assistants and character generator. Using Scheme for math and XML+Xpath for data and structure any system can be modeled.
    Downloads: 0 This Week
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  • 5
    PixelX is an open source game engine written in C++ and OpenGL. Its features are: Quake 3 BSP File rendering, lightmaps, pvs culling, collision detection, simple particle systems, MD2 and MD3 model loading, Audio support.
    Downloads: 2 This Week
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  • 6
    PyCSel is a Crystal Space level/model editor written in Python.
    Downloads: 0 This Week
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  • 7
    KoL Simulator is a web-based tool for players of the Kingdom of Loathing online game. It allows players to model and predict the outcomes of combat under any conditions specified.
    Downloads: 0 This Week
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  • 8
    This is an attempt on a Java Sudoku Solver. By starting with a very simple model, the project aims at building a solver which handles even the hardest sudoku's (the ones involving certain assumptions and multiple solve threads).
    Downloads: 0 This Week
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  • 9
    3D RPG based on Ogre3d, written in C++. Target OS: Win32, Linux. Demo and screenshots uploaded as available. Model importer and Level editor.
    Downloads: 0 This Week
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  • 10
    The Campaign Simulator is an attempt to statistically model and predict the outcome of an American presidential election; several users assume the roles of competitive candidates and inflict the repercussions of certain decisions on a GSS based dataset.
    Downloads: 0 This Week
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  • 11
    The Pharos Engine is a compact 3D engine originally intended for the space-based RPG The Alexandria Project. It supports vertex and fragment shaders, a full physics library, .mdl model loading, many built in primitives, and full texture and GUI support.
    Downloads: 0 This Week
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  • 12
    Translate your roleplaying adventure dungeons from pen&paper into 3D models and generate videos from a flight over your model dungeon or even through the rooms. Contains lots of objects (animated fireball, chest, rooms...), and camera path helpers...
    Downloads: 0 This Week
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  • 13
    Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
    Downloads: 0 This Week
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  • 14
    Sarge3DEngine contains a 3D Model Editor and a 3D Engine. Maps can be created in the editor that provides a perspective view and 3 orthographic views. The map is then fed into the engine to provide real time rendering of the models and FPS movement.
    Downloads: 0 This Week
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  • 15
    Swift Engine provides classes and interfaces to help in the fast and easy development of 2D games under the .NET framework. It uses Managed Direct3D and it's written in C#. It provides support to advanced functions like Pixel Shader or render to Texture.
    Downloads: 0 This Week
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  • 16
    EnjoyTheTime is a .NET based programm for controlling model railroads. It can be used with any SRCP (Simple Railroad Control Protocol) compatible server like DDW (http://mitglied.lycos.de/mgrafe/).
    Downloads: 0 This Week
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  • 17
    RealmForge (now Visual3D Game Engine)

    RealmForge (now Visual3D Game Engine)

    1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor

    The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
    Downloads: 1 This Week
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  • 18
    Fraction is a flexible .NET framework for creating applications powered with cutting-edge technology, such as shader support, render targets, environment mapping and more.
    Downloads: 0 This Week
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  • 19
    Purple# is one of the first full blown game engines for .NET concentrating on flexibility, programming efficiency and quality using the newest technology. Keywords: DirectX, Scripting, Sound, Cg, CgFx, vertex and pixel shader, 3d
    Downloads: 0 This Week
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  • 20
    Tuxletics is a sports game featuring penguins. It's coded in Python using the PyGame library and supports Linux and Windows (so far). The game was a university project for which we got a permission to do it using an open source development model.
    Downloads: 0 This Week
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  • 21
    RUDL interfaces the Simple Directmedia Library to the Ruby language, giving it high speed graphics, sound, and input capabilities. Its model focuses on looking like other Ruby libraries, instead of directly mapping the SDL library to C-like Ruby calls.
    Downloads: 0 This Week
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  • 22
    EE MUD includes a large spherical world with dynamically created biomes, weather, and local areas. Need to replace serialization with more efficient caching with less object persistence, redo synchronization model, and use XML loaders over factory method
    Downloads: 0 This Week
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  • 23
    The system is a framework that supports and provides for Web Based RPG's. The system will include full site editing, WYSIWYG page editing and PHP content management, session and character management, a world model that allows players to move between si
    Downloads: 0 This Week
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  • 24
    A modification of the Quake 1 engine. To compile under Dev-c++ and only use C/C++ code, opengl render and add some nice features like half-life model/map loading. OpenGL Depth Of Field/Anti Aliasing/Motion Blur
    Downloads: 0 This Week
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  • 25
    The purpose of the Mortified project is to build a platform game inspired by the classic C64 games, especially Black Magic. The game will use a fairly realistic 2D physics model, which perhaps is a contradiction in terms.
    Downloads: 0 This Week
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