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Qrvey saves engineering teams time and money with a turnkey multi-tenant solution connecting your data warehouse to your SaaS application.
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Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
It is just a simple Torpedo like game, that utilize some nice features
I always wanted to create a realistic water surface in OpenGL, so when I finished I got an idea why not make a simple game around it so this is it. Not a big game I know but if you interested in the way of programing you can certainly find something useful in it. In Short:
+A window handling mechanism that cover the parts of WinAPI so you can much more easier create custom windows, buttons etc..
+A lot of OpenGL and Shader too
NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia's CG toolkit. NWShader supports fullscreen and material shaders in NWN.
Testeum is a Software Testing & User Test platform
Tired of bugs and poor UX going unnoticed despite thorough internal testing? Testeum is the SaaS crowdtesting platform that connects mobile and web app creators with carefully selected testers based on your criteria.
This is my third RPG. the view of player is first person. you have inventory and levels,weapons,armors,editor. this program is hobby game. this game will my thesis. the game is use quake2 model files.
RPGCalc is a calculation engine designed to allow user/developers to model RPG systems and create tools like GM assistants and character generator. Using Scheme for math and XML+Xpath for data and structure any system can be modeled.
Translate your roleplaying adventure dungeons from pen&paper into 3D models and generate videos from a flight over your model dungeon or even through the rooms. Contains lots of objects (animated fireball, chest, rooms...), and camera path helpers...
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EE MUD includes a large spherical world with dynamically created biomes, weather, and local areas. Need to replace serialization with more efficient caching with less object persistence, redo synchronization model, and use XML loaders over factory method
The system is a framework that supports and provides for Web Based RPG's.
The system will include full site editing, WYSIWYG page editing and PHP content management, session and character management, a world model that allows players to move between si
A LMORPG (Large Multiplayer Online Role Playing Game) based upon a client/server model with an advancing and persistent world run on a dedicated server.
This project involves implementation of a model of Mars as a persistent online shared virtual environment. Its purpose is to provide an arena where Mars enthusiasts can role-play being on Mars and participate in base design and colonization strategies.
XNA Shader 3D Game Engine, it includes physics, Artificial Intelegence, Particle System. Bone Animation Blending, C# Scripting, Billboards, Compressed Content Directory or Virtual File System for Content.
This is a web project that will allow World of Warcraft players to model the different character classes' abilities so that maximum efficiency may be achieved.