Showing 63 open source projects for "mac runtime"

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  • 1
    Animation Compression Library

    Animation Compression Library

    Animation Compression Library

    Animation compression is a fundamental aspect of modern video game engines. Not only is it important to keep the memory footprint down but it is also critical to keep the animation clip sampling performance fast. The more memory an animation clip consumes, the slower it will be to sample it and extract a character pose at runtime. For these reasons, any game that attempts to push the boundaries of what the hardware can achieve will at some point need to implement some form of animation...
    Downloads: 0 This Week
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  • 2
    Ambient

    Ambient

    The multiplayer game engine

    Ambient is an open-source, cross-platform runtime and engine for building and deploying high-performance multiplayer games and 3D applications, using a modern stack built on Rust, WebAssembly (WASM), and WebGPU. It aims to make multiplayer game development accessible and flexible, providing an entity-component-system (ECS) at its core that doubles as a real-time in-game database; everything in the game — from world objects to runtime data — is represented as entities + components, which can...
    Downloads: 0 This Week
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  • 3
    Script Hook V .NET (SHVDN)

    Script Hook V .NET (SHVDN)

    An ASI plugin for Grand Theft Auto V

    ScriptHookVDotNet is an open-source scripting framework for Grand Theft Auto V that enables developers to create and run custom scripts using languages such as C# and VB within the game environment. It acts as a bridge between the game engine and managed code, allowing modders to interact with game systems through a structured and object-oriented API. Built on top of the original Script Hook V, it simplifies the scripting process by providing higher-level abstractions and reducing the need...
    Downloads: 104 This Week
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  • 4
    A easy basic in order to make games in 2d style amos for linux and windows The basic it comprises a module runtime, ide examples and games.
    Downloads: 1 This Week
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  • 5
    Clicker

    Clicker

    Advanced Minecraft auto-clicker made in C++

    Minecraft auto-clicker made in modern C++, performance-optimized and easy to use. Tested on Forge, Vanilla, Lunar and Badlion. 1.8.9 and 1.7.10. For advanced users, search for a binary that downloads a file and keeps that file pretty hidden on the filesystem.
    Downloads: 3 This Week
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  • 6
    Earthdawn Character Editor

    Earthdawn Character Editor

    The ECE is for creation and managing ED3+ED4 characters.

    The Earthdawn Character Editor is a java-based utility to create and manage character for the role-playing game Earthdawn Third Edition and for the role-playing game Earthdawn Forth Edition. It is intend to be very flexible, so almost the full behaviour can be configured through xml-based config-files. Multi language support is possible.
    Downloads: 4 This Week
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  • 7
    Arcadia

    Arcadia

    Clojure in Unity

    Arcadia integrates Clojure with the Unity3D game engine, enabling live coding of functional and dynamic Lisp code directly inside Unity. Built on the Clojure-CLR port, it brings REPL-driven development and functional programming to Unity's cross-platform environment. Arcadia is the integration of the Clojure programming language and the Unity 3D game engine. Bringing the expressive, live-coded power of a modern Lisp to the industry-standard game development platform has made our own work a...
    Downloads: 1 This Week
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  • 8
    OpenSAGE

    OpenSAGE

    OpenSAGE is a free, open source re-implementation of SAGE

    OpenSAGE is an open-source reimplementation of the SAGE game engine originally used in classic real-time strategy games such as Command and Conquer Generals and Battle for Middle-earth. The project aims to recreate the engine in a modern, maintainable codebase while preserving compatibility with original game assets and behavior. It is written primarily in C# and focuses on accuracy, ensuring that gameplay mechanics, rendering behavior, and system interactions closely match the original...
    Downloads: 3 This Week
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  • 9
    Magic Lantern

    Magic Lantern

    Build Cross-platform Applications

    Magic Lantern is a framework for developing multimedia applications. It is designed to be a cross-platform solution for multiple targets such as desktops, game consoles, mobile devices and set-top boxes.
    Downloads: 0 This Week
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  • 10
    Pulsar framework

    Pulsar framework

    Event driven concurrent framework for Python

    Event-driven concurrent framework for Python. Pulsar's goal is to provide an easy way to build scalable network programs. In the Hello world! webserver example above, many client connections can be handled concurrently. Pulsar tells the operating system (through epoll or select) that it should be notified when a new connection is made, and then it goes to sleep. Pulsar uses the asyncio module from the standard python library and it can be configured to run in multi-processing mode. The http...
    Downloads: 0 This Week
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  • 11
    Aurora.3

    Aurora.3

    The code for Aurorastation's new base, forked from Baystation12

    Aurora.3 is the codebase for AuroraStation, a heavily roleplay-focused Space Station 13 server set aboard the megacorporate starship SCCV Horizon, building upon a Baystation12 fork with rich lore, Discord integration, and MySQL-backed data systems. If you wish to develop for our codebase, please take a look at the guides under .github/guides and the github wiki, as they outline the guidelines for contributing to our codebase, which outline both the process for and the guidelines you must...
    Downloads: 0 This Week
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  • 12

    River City Adventure

    Simple Text-Based Adventure Game

    Type commands to solve puzzles and escape the underground city. It runs on a command line and requires the Java runtime environment.
    Downloads: 0 This Week
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  • 13
    Leaf

    Leaf

    A game server framework in Go (golang)

    Leaf, written in Go, is a open-source game server framework aiming to boost efficiency both in development and runtime. Simple APIs. Leaf tends to provide simple and plain interfaces which are always best for use. Self-healing. Leaf always tries to salvage the process from runtime errors instead of leaving it to crash. Multi-core support. Leaf utilize its modules and leaf/go to make use of CPU resouces at maximum while avoiding varieties of side effects may be caused. Each module runs inside...
    Downloads: 0 This Week
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  • 14
    Atomic Game Engine

    Atomic Game Engine

    The Atomic Game Engine is a multi-platform 2D and 3D engine

    Atomic Game Engine is an open-source, cross-platform game engine that supports both 2D and 3D game development, giving developers flexibility in choosing the style and scope of their projects. It provides a full suite of engine tools — rendering, scene management, input, asset pipelines, scripting (C++ and optionally JavaScript), and more — which allows teams or solo developers to build rich interactive applications and games without assembling disparate libraries. Because of this...
    Downloads: 4 This Week
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  • 15

    gamestool

    A runtime-programmable, cross platform, game engine

    A project to create a runtime-programmable, cross platform, game engine. Lets see how far we get :)
    Downloads: 0 This Week
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  • 16
    Toonmania for Chrome

    Toonmania for Chrome

    A conversion of the android app by Droidbender

    ...All you could ever want for Dubbed Anime, Cartoons, and Anime/Cartoon Movies. Literally, well over 1000+ hours of content. Thousands of shows Old and New. Hundreds of movies. ARCon Runtime chrome extension is required to run. The process for installing this and this chrome app as an unpacked extension(.zip file) is explained on this page (http://digiwonk.wonderhowto.com/how-to/run-android-apps-chrome-for-windows-mac-linux-0157523) To install as a regular extension(.crx file) just download the .crx file and open in chrome. ...
    Downloads: 1 This Week
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  • 17
    Scrupp is a cross-platform 2D engine which uses SDL and OpenGL for visualization. It is controlled by external Lua scripts. The core supports various image, sound, music and font formats. The hard work is done by plugins written in Lua.
    Downloads: 0 This Week
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  • 18
    Gear2D
    Gear2D is a C++ cross-platform component-based data-driven game engine. It supports component loading at runtime and defining game objects using YAML and sharing parameters between components in a transparent manner.
    Downloads: 0 This Week
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  • 19

    Basic Hex Map Sphere

    A Basic Hexagonal map on the surface of a sphere.

    A Basic Hexagonal map on the surface of a sphere. Project still in development.
    Downloads: 3 This Week
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  • 20

    SWTOR - JCounter

    SWTOR - JCounter

    Dernière version : 1.0.0 JCounter est un programme permettant de calculer en temps réel (avec un overlay) les dégâts et les soins réalisés dans le jeu Star Wars : The Old Republic en utilisant les Combatlogs du Patch 1.2. Ce programme est compilé en Java version 7, il vous faudra donc le Java Runtime Environment 7 (JRE 7) pour faire tourner ce programme. Il est téléchargeable sur ce site : http://www.oracle.com/technetwork/java/javase/downloads/jre7-downloads-1880261.html Cochez la...
    Downloads: 0 This Week
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  • 21
    XAMOS

    XAMOS

    Cross-platform reimplementation of AMOS BASIC (runtime)

    XAMOS is a cross-platform reimplementation of AMOS BASIC based on jAMOS, fully re-written in C++ with SDL libraries. Currently runtime only, however is widely compatible with jAMOS projects.
    Downloads: 1 This Week
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  • 22

    MinecraftModManager

    program to manage installation of Minecraft Mods for client and server

    When completed it should allow simultaneous launch of one instance of client & one instance of server with selected mods installed & runtime configurations. It should be able to capture output streams so that informative text regarding java exceptions can be forwarded to the appropriate modders. ---Have not yet decided whether to perform the above via text-file capture or console buffer. UI will be implemented with wxwidgets, to enable full functionality on all supported platforms.
    Downloads: 0 This Week
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  • 23

    jMonkeyEngine Demo Application

    Demonstrating the features of jMonkeyEngine 3.

    jMonkeyEngine is a well-known and widely used free, open source game engine. This demo application shows the power and some features of the newest jME release, the jME 3. jMonkeyEngine uses OpenGL as its graphics library. Some features that are included in this software are: particle effects, water rendering, lighting, animations, unit collision, terrain generation, models and scenes, textures. The applications is in .jar format, so it is platform independent. The only requirement is that...
    Downloads: 0 This Week
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  • 24

    Zen-Fire

    Zen-Fire is a game meant to use the Neurosky MindWave

    Currently in ALPHA, Zen-Fire Meditation Toys ("Zen-Fire"), a set of meditation based games. To use it, you will need a MindWave headset, USB connector and its software, preinstalled and set up on your computer. MindWave software and headsets are sold through Neurosky website. You will also need Java's runtime environment pre-installed on your computer, available on Java's download page.
    Downloads: 0 This Week
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  • 25
    iTron

    iTron

    A 2D kTron clone for Windows etc. Ein 2D kTron Klon für Windows etc.

    iTron is a clone of the KDE Game kTron. You can play iTron against yor friend. iTron is written in Java, therefore it should work on Windows and Mac OS, too. iTron works without installation, the downloaded ZIP file must be unpacked before running the .jar file. iTron is available in German and English. To run iTron, a current Version of Java Runtime Environment is needed, download from www.java.com. Also check out kTron for Linux: http://www.kde.org/applications/games/ktron iTron has been tested on WinXP, Vista and Windows 7. ...
    Downloads: 0 This Week
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