Claude of Duty
A Call of Duty-quality FPS in Three.js, built from a single prompt
Claude of Duty is a browser-based first-person shooter built with Three.js and WebGL2 by an orchestrated fleet of AI coding agents. The project contains roughly 55,000 lines divided across 11 coordinated gameplay and rendering subsystems. It uses no conventional art or audio assets because textures, meshes, animations, weapons, effects, environments, and sounds are generated procedurally from code at runtime. Its systems cover advanced rendering, custom physics, movement, ballistics, enemy...