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Plan more projects with Worksection. Use Gantt chart and Kanban boards to organize your projects, get your team onboard and assign tasks and due dates.
A graphical isometric multiplayer virtual reality server in MUD-style. Rooms and server code can be changed online. At the moment, there is also an IRC link. Clients are available in Java and Python/C.
FMC will provide a Model-View-Controller architecture for
developers to make Freality: an extensible metaverse, for
gaming, socializing, exploration and pretty much everything
under the virtual sun.
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Not Yet Formal Universes is a real-time client/server C++ virtual world engine. Its provides a OpenGL interface (but not requieres any OpenGL hardware rendering device for decent playing).
A virtual environment with experimental interface and interaction models. Merging multiuser environments with story-telling engines, wireless clients, and emotible user representations.
Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
MYGAMEBOX is a project building a virtual console in the style of 1980-1990 computer game consoles.
The project is built around Pygame which is proving itself as the most robust and enthusiastically supported platform for python games development.
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The aim of this project is to develop an extensible framework for building "virtual worlds", and allowing large numbers of people to explore them. Examples would be a MUD, or even a virtualization of your own home.
Internet C++/Internet Virtual Machine is a high-speed, open-source alternative to Java and .NET. Applications written in standard languages, such as C and C++. OpenGL 1.2 support brings portable high-speed 3D graphics and games.
Do you use Allegro for programing your games?
This addon will finally help you to make your game event oriented and simplify your GUI and make it look better. (you need C++)
Actually it works fine!!.
It's quite disorganized.
This project involves implementation of a model of Mars as a persistent online shared virtual environment. Its purpose is to provide an arena where Mars enthusiasts can role-play being on Mars and participate in base design and colonization strategies.
Virtual Poet - a small game of writing poems.
In this game you have a list of words, and you have to select some and order them in logical order to write a line in the poem.
This is a 3D networked tank simulation in development. Java3D API (v 1.2) is being
utilized. Using one server to several clients, users will be able to do battle real-time in the
same virtual universe.
pRobot is something like Pokémon for computer scientists. Each player creates a computer program, a so-called pRobot. Then all the pRobots are thrown into a virtual arena, the war-ground. Within that arena they can walk, reproduce, and fight.
A virtual reality (VR) system for the Internet based on a secure distributed object system. ADR has been renamed and moved: please see new site interreality.org
Netracer is a network game. The main server holds the track info and all the virtual cars. Clients connect to the server and instructs the server how to run their particular cars. The fastest cars around the lap wins.
PyPet is a virtual pet simulation class written in Python, allowing for an open source framework for virtual pets. Includes numerous interfaces including a SuperKaramba theme, as well as supporting remote interaction over the internet or other networks.
The Linux Game Server Project is an effort to create an Open Source Virtual Game Server. This project leverages the flexibility of VMware, with the combined brawn of Debian to provide a versatile and easy use Web Managed Game Server platform.