Showing 12 open source projects for "alpha linux"

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  • 1

    Wheefun Ingeniously Retro Engine

    Low-Level Game Engine for Retro Platforms

    WFIRE is a low-level game engine which provides a portable library allowing for writing video games for multiple classic targets. Originally written for a game called the Crypts of Eldor, WFIRE aims to provide compatibility with a number of constrained environments, such as DOS and the Amiga. It also aims for "new-retro" computers such as the Commander X16 and the Neon816. Of course, modern operating environments such as Windows NT and GNU/Linux are also planned. WFIRE is meant to reduce...
    Downloads: 0 This Week
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  • 2
    OpenTomb

    OpenTomb

    Game engine for playing tomb raider 1 - 5 levels.

    PLEASE NOTE: Project development moved to Github! https://github.com/opentomb Here you can find ONLY nightly builds for Windows. OpenTomb is an engine that can play classic Tomb Raider 1 - 5 levels and custom TRLE levels. It is developed for fans and fun. Some code was taken from OpenRaider project and Quake Tenebrae project. Resource loading routines are taken from http://icculus.org/vt/vt/ project. It is developing in netbeans 7 + GCC TDM 4.9.2 Used libraries: SDL2, SDLimage with...
    Downloads: 1 This Week
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  • 3
    OpenTitus is a rewrite of the game engine used in the old DOS-based games Titus the Fox and Moktar (the French version). This project parses the data directly from the original game data files. The project is based on SDL and programmed in C. A wiki is available at http://opentitus.wikia.com/wiki/OpenTitus_Wiki If you do not own the original game already, you can purchase it at https://www.gog.com/game/titus_the_fox_to_marrakech_and_back
    Downloads: 2 This Week
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  • 4
    OpenMoHAA
    OpenMoHAA is a game engine that is compatible with Medal of Honor: Allied Assault media and network protocol, based on the ioquake3 project.
    Downloads: 2 This Week
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  • 5
    The Dream Machine
    A 3d game engine based on a realtime software raytracer. Currently, the following features are available : primary rays, shadows, cel shading and phong shading. Recommended hardware : modern CPU (such as Intel's core i5 or AMD FX models). This library will be used later on to develop a game. Work in progress.
    Downloads: 0 This Week
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  • 6
    Pipmak is a cross-platform game engine and authoring environment for point-and-click adventure games in the style of the Myst series. It supports panoramic nodes and uses Lua for scripting.
    Downloads: 2 This Week
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  • 7
    Yoshi's Egg - Game Engine

    Yoshi's Egg - Game Engine

    A Simple Game Engine

    A Simple Top Down Game Engine for Linux and Windows obs: in development pre-alpha stage, not fully playable
    Downloads: 0 This Week
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  • 8
    FDiamondEngine

    FDiamondEngine

    3D game engine for C and C++

    Create C/C++ 3D games easily! Game engine including higher-level functions and highest-level that are little less than working games! Include an audio system, an thread system, events, entities, physics, etc. This engine is written in C and C++. But can be used from both languages. It is powered by glib, Irrlicht engine, OpenAL, ODE, Ogg vorbis, etc
    Downloads: 0 This Week
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  • 9
    JavaScript game engine focused on 2D multi-player (networked) games. The idea is to provide a tool for learning by writing computer games. EGachine is based upon a extensible JavaScript shell (EJS) and modules providing functionality for writing games.
    Downloads: 0 This Week
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  • 10
    Egg's Game Engine
    Engine desenvolvida em C e SDL para criação de jogos 2D. Seu objetivo é ser escrita de modo simples para fins de aprendizado. Hobbyst engine written in C and SDL for 2D game creation. Written in a simple way to ease it's learning.
    Downloads: 0 This Week
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  • 11
    A basic 2D Game engine written in C/C++ It uses OpenGL, OpenAL, Xaudio2, and the standard C/C++ libraries. THIS IS INTENDED FOR DEVELOPERS ONLY!
    Downloads: 0 This Week
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  • 12
    MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
    Downloads: 1 This Week
    Last Update:
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