Showing 13 open source projects for "one time pad"

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  • 1
    PlayCanvas WebGL Game Engine

    PlayCanvas WebGL Game Engine

    Fast and lightweight JavaScript game engine built on WebGL and glTF

    ... gives incredible performance, even on devices such as the iPhone 4S. PlayCanvas ensures a fast loading time by using multiple features such as script concatenation, minification, deferred loading of non-essential assets and more. PlayCanvas has many team features such as being able to chat with your teammates directly from within the Editor.
    Downloads: 11 This Week
    Last Update:
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  • 2
    OpenRA Game Engine

    OpenRA Game Engine

    Open Source real-time strategy game engine for early Westwood games

    Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. Updated gameplay designed around modern features like attack-move, unit veterancy, and the fog of war. Online play with full support for mods and custom maps. Updated campaigns with new objectives and difficulties. Natively supported on Windows, macOS and Linux. Fully open source and developed in the open...
    Downloads: 1 This Week
    Last Update:
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  • 3
    O3DE

    O3DE

    Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D

    Easier team collaboration, artist workflows & multiplayer setup, increased terrain performance, new rendering features. Developed with cutting-edge, real-time graphics and complex interactions in mind, O3DE allows you to create robust, engaging experiences using our multi-threaded and extensible photorealistic renderer. O3DE's modular architecture is built for customization from day one. Each component, known as a Gem, can be adopted separately, giving you access to the specific functionality...
    Downloads: 0 This Week
    Last Update:
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  • 4

    Mandate Engine

    RTSish Game Engine

    ... with support for all the features my own games use and possibly more. It's open source and free obviously. Most modding is done through XML files quite similar to the ones for other Glest derivatives. There may be some good scripting support as well. Currently for fun I am creating a Majesty like to play with since Majesty 2 sucks and Majesty one doesn't support easy modding. Changed the homepage to the GitHub since the repository here is being difficult and thus doesn't contain the source.
    Downloads: 0 This Week
    Last Update:
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  • 5
    Model T Dice Box

    Model T Dice Box

    RPG dice roll simulator for vintage Tandy TRS-80 100/102/200 laptops

    ..., that really is the best time-travel RPG you might never play), and one-off rolls like Traveller's d66. See the feature list for more RPG systems available! This project includes the compact source code (.DO), the tokenized BASIC (.BA), and a REX image (.BY). Dice Box needs around 1KB memory while running and the tokenized BASIC file is ~12KB. And check out the video! Fun fun fun! Files also available at: http://www.club100.org/memfiles/index.php?&direction=0&order=&directory=Steve%20Baker
    Downloads: 0 This Week
    Last Update:
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  • 6
    Android Game Engine

    Android Game Engine

    Multi-threaded game engine for Android

    .... Game Objects (GOs) opt-in to services by implementing the "marker" interface for each one it wants. GOs enter the system via Install Pipeline, an asynchronous "standard" implementation that keys on the marker interfaces and performs the "protocol" for that marker. There are also Event and Uninstall pipelines. Reference by name is encouraged. A trip through the pipeline includes a Bind Name List; allows GO to connect to interfaces in other GOs on the other End.
    Downloads: 0 This Week
    Last Update:
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  • 7
    RMORS - A Dark Sky

    RMORS - A Dark Sky

    A space race game in the style of A Dark Room

    In RMORS (pronounced as “remorse”) you are the chief administrator of either China or Japan’s space program in a race to be the first to reach the moon. In this alternative time line story, you’ll be participating in a post-WWII Cold War scenario where the space race was used as a means of avoiding the Korean and Vietnam wars. RMORS is a resource-based, real-time strategy game in minimalist style. The game will have very few graphics and those it does will have a retro CGA/vector style...
    Downloads: 0 This Week
    Last Update:
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  • 8
    A C# library for creating your strategy game
    Downloads: 0 This Week
    Last Update:
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  • 9
    Kyle's Game Engine

    Kyle's Game Engine

    Small OpenGL based game enegine

    This is a small project I have been working on in my spare time for enrichment. This used to compile for Sony PSP, but too much functionality has been added sense the last PSP build to compile. Development happens on a tiny netbook and my custom built gaming rig. The goal is to make it playable on the Netbook, and currently acceptable on a capable machine.
    Downloads: 0 This Week
    Last Update:
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  • 10
    glxCore

    glxCore

    Tactical, turn-based game engine, that uses OpenGL and WinAPI

    Tactical, turn-based game engine, that uses OpenGL and WinAPI specific. In the initial phase of development will focus on the general game logic, in an elegant pack of std. C++. This project in principle, can be described as academic. Feel free to to review the code, any remarks and comments.
    Downloads: 0 This Week
    Last Update:
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  • 11
    GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms. With the integrated all-in-one tool for game resources it's possible to develop games in a short time. And it's open source! (license coming soon) Status: planning phase
    Downloads: 0 This Week
    Last Update:
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  • 12
    The OpenRTSS project aims at producing a free game engine for making "Real-Time Strategy Shooters". The engine is written using Unity for simplicity and fast development.
    Downloads: 0 This Week
    Last Update:
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  • 13
    At the moment a few classes that might in some time turn into a game engine. This is my first project ever and my main goal is to learn the most I can while writing it. If you find the whole thing downright stupid please let me know how to fix it.
    Downloads: 0 This Week
    Last Update:
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