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1-2-3 Feel is a simple clicking timekilling game for those, who like minesweeper and various loops games. Goal: fill all field. Rules: For number <i> you can move only from <i> to <i+1>. You can move only from reached points to not reached.
OpenSGToolbox is a collection of libraries that extend features on top of the OpenSG library. These features are: User Interface Particle System Animation Input Video and others.
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A lua game engine with combining existing physics system,graphics system and sound system.All components are Binded to lua as lua dynamic linked library.I develop my game by it,and add new function when game needs.
HInput is an input abstraction layer designed to decouple game code from input implementations. The system is completely data driven and can be modified and/or configured at runtime.
Create Bezier curves for other applications wich need to move some objects via custom smooth trajectory. Just click several times to add points and drag them to adjust curve's trajectory. Some other utilities are available.
Jadeite Engine is a free cross-platform 3D game development framework. It provides rendering, sound, networking and physics. Please visit the project homepage!
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
A generic game entity manager written in C++ with Lua bindings. In early stages atm. Game Entity System - Currently Seeking Additional Project Members.
A dynamic interpreted language for scripting,games,apps,etc in under 500 lines of VB.NET code(using sharpdevelop,not vb). the current version makes it easy to create point and click style games. perfect for interactive business card cds and kiosks!
To write a comprehensive client/server code is a difficult task for a programmer.Here, I provide a universal open sourcecode server based on IOCP.Hope helpful for you.
ShmupNA is a open source game engine for PC/360 using the XNA framework. This engine is tailored to 2d top down arcade style shooters. Currently in the Program Planning stage.
This is a basic client/server game in DirectX featuring up to 16 simultaneous players moving around a flat sheet of grass as skinned/animated .X meshes (the Tiny model from Microsoft demos) in only about 3500 lines of code.