Showing 15 open source projects for "common"

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  • 1
    OpenRA

    OpenRA

    Real Time Strategy game engine supporting early Westwood classics

    ...It is not just a clone of the original but is a recreation, with improved and rebalanced gameplay that modernizes the classic Command & Conquer strategy games. It provides a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods). This means that OpenRA is not restricted by the technical limitations of the original closed-source games: it includes native support for modern operating systems and screen resolutions (including Windows 10, Mac OS X, and most Linux distros) without relying on emulation or binary hacks, and features integrated online multiplayer.
    Downloads: 21 This Week
    Last Update:
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  • 2
    osu!framework

    osu!framework

    A game framework written with osu! in mind.

    A game framework written with osu! in mind. If you are interested in creating a project using the framework, please start from the getting started wiki resources (or jump straight over to the project templates). You can either start off from an empty project, or take a peek at a working sample game. Either way, full project structure, cross-platform support, and a testing setup are included! This framework is intended to take steps beyond what you would normally expect from a game framework....
    Downloads: 8 This Week
    Last Update:
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  • 3
    ET

    ET

    Unity3D Client And C# Server Framework

    ET is a game development framework combining a Unity3D client and a C# server architecture, intended to streamline common game modules, facilitate distributed server setups, and support AI-assisted development workflows. It emphasizes modular component design, networking, and automated tooling (e.g. test case generation, code scaffolding) to lighten the burden of writing game logic and server infrastructure. Modular component design allowing server modules to be composed based on role (e.g. memory, routing, services). ...
    Downloads: 0 This Week
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  • 4
    Vivid3D-Sharp

    Vivid3D-Sharp

    Modern 3D engine and IDE written using C# and C++.

    Modern 3D engine and IDE written using C# and C++. Vivid features all the required functionality to write modern apps ang games. Including a fully working custom GL UI called "ResonanceUI". It features lighting and shadows(Unified) and can even embed and playback videos via FFMPEG, in the UI or full screen, with fully synced audio+picture. It offers two scripting solutions: C# and a custom language called VividScript, which is an OOP style language. The Editor is based on other...
    Downloads: 0 This Week
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  • 5
    BWAPI

    BWAPI

    An API for interacting with Starcraft: Brood War (1.16.1)

    Brood War Application Programming Interface or BWAPI is a free and open source C++ framework that is used to create Artificial Intelligence (AI) agents that play the popular Real Time Strategy (RTS) game Starcraft: Brood War. With BWAPI, players of varying levels can create AI agents to play Brood War, but with certain limits. BWAPI will only reveal visible parts of the game state to AI modules to enable programmers to write competitive non-cheating AIs. BWAPI also denies user input so...
    Downloads: 3 This Week
    Last Update:
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  • 6
    Magic Lantern

    Magic Lantern

    Build Cross-platform Applications

    Magic Lantern is a framework for developing multimedia applications. It is designed to be a cross-platform solution for multiple targets such as desktops, game consoles, mobile devices and set-top boxes.
    Downloads: 1 This Week
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  • 7
    TurboSphere

    TurboSphere

    TurboSphere is an easy to learn and powerful JS based game engine.

    ...It is generally modeled after the Sphere RPG engine for its API, although the API has been modernized. It uses JavaScript as its game logic language, and supports many common file types for resources. TurboSphere uses Google V8 for JavaScript execution and SDL for graphics, audio, input and most other game related functions. It includes a map engine intended for top-down, zelda like games. Other, script based map engines are possible, and several have been implemented for TurboSphere's predecessor, Sphere (like the Majestic Map Engine (http://spheredev.org/smforums/index.php?...
    Downloads: 0 This Week
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  • 8
    MINECRAFT2D hahn2014

    MINECRAFT2D hahn2014

    Minecraft side viewed game made in Java

    This started when one of my friends said I couldn't possibly make a full blown video game in Java, and know I have made Minecraft in Java and it consists of an inventory, blocks, and more!
    Downloads: 0 This Week
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  • 9

    nlProj

    3d lib

    Based on the great opengl tutorial website (http://nehe.gamedev.net), I am extracting some common API in a very object oriented programming fashion. Once the API is complete, I will start porting it to more modern versions of OpenGL. This is not really new, but it is my way of learning...
    Downloads: 0 This Week
    Last Update:
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  • 10
    Easy2D is an object oriented game library that makes possible writing 2D tile-based games with speed and ease. It encapsulates common tasks found in these games, such as: tile maps, animated sprites, bitmap fonts, etc., and is written in C++ using SDL.
    Downloads: 0 This Week
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  • 11

    oge2d

    Cross-platform 2D game engine

    Open Game Engine 2D is a full features and cross-platform 2D game engine. It aims to help developers to create 2D games with only flat files (such as ini and script files), so that games could be written once and played under any platform supported. This engine is a pure 2D game engine written in C/C++. It is base on SDL and AngelScript. So, it also aims to run in any platform supported by SDL and AngelScript, such as Windows, Linux, MacOS, iPhone, Android, Windows Phone, Symbian,...
    Downloads: 0 This Week
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  • 12
    Twillex

    Twillex

    Tween for Torque

    Twillex provides a tweening "engine" for Garage Games Torque 2D, iTorque 2D, and probably the other Torque engines. Watch the video at http://youtube.com/watch?v=1A6pU90FVbA Use "easing" algorithms to ease in and out almost any parameters in your game: position, rotation, color, fade, GUI position, animations, etc.
    Downloads: 0 This Week
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  • 13

    Blackspirit Graphics

    A cross-platform Java 2D graphics library using OpenGL.

    A hardware accelerated Java 2D graphics library designed for cross-platform games, providing a powerful but simple interface. It focuses on real-time applications but can also be integrated into graphical user interfaces. The implementation uses JOGL (OpenGL).
    Downloads: 0 This Week
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  • 14
    Game Savvy Lisp (GSL) is a library of game creation tools and functions. The aim is to allow fast expressive programming, and quick prototyping. Please go here to get the latest version: http://code.google.com/p/gamesavvylisp/
    Downloads: 0 This Week
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  • 15

    SimKit

    The Objective-C Interactive Simulation Abstraction Layer

    SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
    Downloads: 0 This Week
    Last Update:
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